New thing this time!
The Abridged Version
We’ve added an abridged version of the episode, which eliminates all the combat dice-rolling wargamey bits. The full and abridged versions will live in the same feed and should otherwise be identical. There’s a chirp tone to indicate that a combat has been skipped over. Starting with Episode 16, we should verbally indicate as well.
Onto the Notes
Druid-barding — the Mearls-Meld — hirelings Jimmy & Timmy, Pip & Pop, Genevieve & Alistair — discussion of side treks — fight 40 orcs y/n — we change the hexmap scale — our next season — fire cultists — Forgotten Realms names need work — tracking orc captives — surprise — orcish syllabic naming conventions.
“Hand-holding twin albinos.”
“They polish continually.”
We changed the hexmap scale from 10 miles to 1 mile. The whole module makes way more sense that way. Highly recommended.
Next season of the podcast, Jim might DM Out of the Abyss, the new new WotC module.
From now on, when I roll random encounter checks, I’m going to roll to see what table I roll the encounters from: the low level table or the high level table.
Here’s how I’m going to do it:
- roll a d20
- if the roll is OVER the level of the highest level PC in the party, use the Early Travels (low level) table
- else, use the Later Travels (high level) table
|Shadow fails save vs Ironfang‘s flaw|
|it’s over before the first round is|