Pulling up to the mess hallBusting down the boss room doorBossfightAsa’s illustration of the goblinsBedwyr (Stefano)Craig (Tim), with new goblin king swagGareth the Great (Jim)Arthwr (John)
The fellas continue their delve into the goblin lair in my Hornless campaign. With only 4 players this time, they make the most of their numbers, focusing on scouting the dungeon and expanding the map—until they encounter an NPC. This sends the session sideways and lays the groundwork for the next episode. I also find my current pathcrawl travel procedure unsatisfactory—look for a separate post on that later.
We kick off a homebrew D&D campaign with a collaborative village and PC creation procedure from Beyond the Wall. You’ll see how it creates interconnected PCs who have a reason to be adventuring together right from the start and an interesting starting town that has more color than you’d get from improvisation or a random generator. Then we jump into our new default D&D homebrew campaign, Hornless.
Image Dump
Created using the rules from Beyond the Wall
Gules, 3 acorn Argent in annulo, 1 oak leaf Argent inverted in abyss (created from blazon with https://drawshield.net/)
(AI images done with Grok Imagine.)
splash for the new campaignGregor (Asa)Craig (Tim)Slorgish (Lonnie)Gareth (Jim)Bedwyn (Stefano)Arthwr (John)Initial setup vs 5 wargsIt gets a little gnarly . . .
IRL, when I need a Favor from Someone, I mentally assign a Difficulty Class to that Request and then look within my Soul to see what Skills I have that would help me get what I want—and it’s no different in The One Ring 2e. We go through the Council and Fellowship Phase rules, which are the last systems in TOR 2e we have yet to cover. And then we give a quick review of all the systems.
TL;DR: it’s okay but is mainly a rehashing of stuff you can find in earlier mainstream and indie games.
We play through the climax of the starter adventure in The One Ring 2e’s full rules. We get into some of the finer points of the combat encounters and learn more about how some of the stats like hope and shadow work.
We play the first half of the starter adventure in The One Ring 2e’s full rules. This is mostly us getting a handle on the mechanics that were touched only lightly in the starter set, such as journeys and combats from start to finish.
We play and review The One Ring’s Starter Set—and we have a “Fellowship of the Wings,” a get together where you bring chicken wings and desserts with an LOTR theme.
Wings of the Prancing Pony. Bri’ish inspired. Wings rubbed with salt, pepper, garlic, and paprika, glazed with a mixture of honey, HP sauce, and Worcestershire sauce. Served with baked beans, tomatoes, toast, and Brie (Bree).
Balrog’s Wings of Shadow. Smoked with black garlic and chili rub.
Dead Marshes Coleslaw. A fell light is in it.
Taters, Precious. French fries fried in locally sourced beef tallow.
Barrow Wight White Sauce. Scary white BBQ sauce.
Wingwraiths. Teriyaki, ponzu, black sesame.
Balrog Balls. Cake pops.
Durin’s Bane. Asian red chili glazed wings.
It Comes in Pints? Tallboy ales.
The One Ring. Cake with Gandalf the Earl Grey flavoring and caramel frosting.
We actually play Brewkessel, by Kettlesberg Games (Tom Holmgren). It’s (currently) two levels of a Hogwarts-themed megadungeon. (We also had a million players for this session, and people had to share mics; so do forgive us for any gnarly audio.)
Jim’s Quasit (pronounced “QUASIT” fyi)Map by Tim and James
Still, this is a very worthwhile addition to a game. It’s the best Hogwarts I’ve seen. It captures the spirit of Hogwarts, and warped nature turning it in to an adventuring locale … without it being too cutesy or bizarre for the sake of bizarre. It’s a fine line to walk and the designer does a good job. I hope to see more entries.
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