Town & Dungeon

Daniel explains a procedure for generating a town and dungeon together as a unit and talks about why it’s good to do that. Includes a lair generator.
Check out the writeup from his notebook (below) to see what it looks like in practice. The free version contains everything but the actual dungeon; Patreon subscribers get the whole thing.

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podcast: gg no re @ itunes



Annotated Maps for T1: The Village of Hommlet

As promised so long ago, here are the annotated maps Daniel used to run T1.

The yellow cones on the moathouse map indicate the areas in which the party may be detected by lookouts inside the moathouse.

I converted AC to ascending, but the other stats are pretty much by the book.

Click the images for links to pdfs of the same.