159 – How to Improvise Traps and Be Productive

Daniel gives a preview of a patron-only 4-in-1 page dungeon that we’ll be releasing soon, describing its method for making traps beforehand or at runtime.

And, speaking of traps, there’s DM perfectionism. You want everything in your setting to be up to your standards; so you end up producing less than you need. This induces a nasty cycle. Daniel says how he’s broken it with the help of old school fundamentalism.

Check out DunGen, a great node-based dungeon generator by Ed Allen: http://meta-studios.com/dg/dungen.html

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podcast: gg no re @ itunes
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157 – Sekiro: Shadows Die Twice

We discuss FROM SOFTWARE’s new ninja action game, Sekiro: Shadows Die Twice. We compare it to the previous Soulsborne games, rank it among our favorites, and muse about tabletop applications of its systems. Mild spoilers. 

Links

Grab Sekiro through one of our affiliate links, pretty please:

Intro music is “Sekiro (The One-Armed Wolf)” by Yuka Kitamura

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podcast: gg no re @ itunes
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156 – Mothership – Finale of Dead Planet

We finish our run of our first proper sci-fi game, Mothership. Spoilers for the official module Dead Planet follow. Listen as it is revealed that Daniel still doesn’t know how space works and knows one and only one metric system equivalence. Does the party escape the dead planet or spectacularly TPK? Do we get the rules half right? Just click, nay, SMASH that play button and find out, dear listener.

Note that we did Stress totally wrong. The default Stress gained is 1, not 1d10. Not sure where Daniel got that …

Links

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patreon: https://patreon.com/ggnore
podcast: gg no re @ itunes
twitter: https://twitter.com/ggnorecast
anchor: https://anchor.fm/ggnore