121 – re:play Hot Springs Island 6/

9 minutes of actual Hot Springs Island play, followed by GG NO RE: UNPLUGGED.

We talk about what we actually are looking for when playing and running RPGs, what effect the DM’s investment in the setting has on the game, using Coggle with investigative games, creating dungeons map-last instead of map-first, shots fired about the utility of unstocked maps, designing for emergent gameplay vs designing something inherently engaging with emergent gameplay a bonus feature, and old multiplayer games. Enjoy, if you can.

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120 – re:play Hot Springs Island 5/

Loosely an actual play, we spend the first 20 minutes talking about Star Wars. Then we look at statues.

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119 – re:play Hot Springs Island 4/

We actually play Hot Springs Island this time! We meet people, kill monsters, and talk about what’s good and bad so far about the module, concluding with general thoughts on the role of random generation in modules.

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118 – re:play Hot Springs Island 3/

We talk about how Chartopia can help you organize your random tables, high school drama club, how motion blur is terrible except in VR, and play a little bit of the actual game. More proper play next episode.

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117 – re:play Hot Springs Island 2/

We continue our actual play of Hot Springs Island, using a hacked up version of 5e to be more like the upcoming Pathfinder 2e playtest. This one has us fully exploring a hex and getting sidetracked by film criticism and grits criticism.

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116 – re:play Hot Springs Island 1/

We start our actual play of Hot Springs Island, using a hacked up version of 5e to be more like the upcoming Pathfinder 2e playtest. This one explains the procedures of the book from the GM and player sides and gives some insight into what actually running the thing is like.

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113 – Hexcrawls, Tomb of Annihilation, and Hot Springs Island

We discuss how hexcrawls can be compelling and how they can fail, exemplified in Tomb of Annihilation and Hot Springs Island.

Correction: Jacob contacted us to clarify that, while he did do all the layout himself, the art was done by Gabriel Hernandez, Eric Quigley, Cecil Howe, Billy Longino, Jason Thompson, Juan Ochoa, and Ron Guyett. And two others helped with the writing: Donnie Garcia and Evan Peterson.

To get more info about Hot Springs Island:

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