119 – re:play Hot Springs Island 4/

We actually play Hot Springs Island this time! We meet people, kill monsters, and talk about what’s good and bad so far about the module, concluding with general thoughts on the role of random generation in modules.

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118 – re:play Hot Springs Island 3/

We talk about how Chartopia can help you organize your random tables, high school drama club, how motion blur is terrible except in VR, and play a little bit of the actual game. More proper play next episode.

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117 – re:play Hot Springs Island 2/

We continue our actual play of Hot Springs Island, using a hacked up version of 5e to be more like the upcoming Pathfinder 2e playtest. This one has us fully exploring a hex and getting sidetracked by film criticism and grits criticism.

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116 – re:play Hot Springs Island 1/

We start our actual play of Hot Springs Island, using a hacked up version of 5e to be more like the upcoming Pathfinder 2e playtest. This one explains the procedures of the book from the GM and player sides and gives some insight into what actually running the thing is like.

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113 – Hexcrawls, Tomb of Annihilation, and Hot Springs Island

We discuss how hexcrawls can be compelling and how they can fail, exemplified in Tomb of Annihilation and Hot Springs Island.

Correction: Jacob contacted us to clarify that, while he did do all the layout himself, the art was done by Gabriel Hernandez, Eric Quigley, Cecil Howe, Billy Longino, Jason Thompson, Juan Ochoa, and Ron Guyett. And two others helped with the writing: Donnie Garcia and Evan Peterson.

To get more info about Hot Springs Island:

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