81 – ggnoRE:VIEW – T1: The Village of Hommlet

We review the classic Gygaxian module, T1: The Village of Hommlet.

You can grab a $5 pdf of the module from drivethrurpg here.

Daniel was possibly completely wrong that this was a tournament module. He was probably thinking of something completely different!

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80 – ggnoRE:PLAY – The Village of Hommlet (Part 5 Final)

We finish playing through the classic Gygaxian tournament module, T1: The Village of Hommlet. Show notes: https://ggnorecast.com/80.

Unfortunate note: our mic input was apparently on the wrong setting, and so Daniel and Tim sound like they’re in the next room. 😐

You can grab a $5 pdf of the module from drivethrurpg here.

Hosts


“Lewis and Dekalb” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Episode image modded from the module.

78 – ggnoRE:PLAY – The Village of Hommlet (Part 4)

We continue playing through the classic Gygaxian tournament module, T1: The Village of Hommlet.

You can grab a $5 pdf of the module from drivethrurpg here.

We figure out how grappling interacts with dodging. Namely, dodging doesn’t affect grapple attempts (because, while it is an attack action, it does not involve an attack roll). So if one of your players is tanking up in a chokepoint, grab em and drag em outta there.

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74 – ggnoRE:PLAY – The Village of Hommlet (Part 2)

We continue our playthrough of Gygax’s Village of Hommlet with a (mostly) successful incursion into the moathouse.

And we have a new player! Romil joined us for his first RPG session ever. I’m sorry that it had to be with us.

We talk about why Daniel is making everyone make strength checks to open doors. It’s because he’s an ultra-orthodox Moldvayan.

We also mention the Order of the Stick; you may find it amusing.

You can grab a $5 pdf of the module from drivethrurpg here.

Erratum: John consulted with a “snake expert,” who said that snakes would not feast upon a dead body, as Daniel ruled in this game. Sorry, players: next time you’ll have to come up with alternate tactics.

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