An update about how gg no re is going quarantine mode. We’re still playing, and we should have another group podcast soon. This virus has also opened the door to remote play to us.
Here’s what our Dungeon Academy megadungeon setup looks like now.
What the players see while exploring:
What the DM sees:
For something fun for the players to do while they wait during the school phase of a Dungeon Academy game, I implemented the “map pins” system for the campus map and the map of their dorm. This lets them click on any location and (after a couple more clicks) get some additional info about it: flavor text, images, etc.
I have found these Roll20 settings to be just what I want.
This makes it so that players can only see, at any time, what their characters can see. Previously explored parts of the map outside light radius are blacked out. Definitely possible to get lost.
Token Sight Settings
These are under the advanced tab. Set this for each character bearing a torch. Can also create a dummy token and assign it these settings if they drop a torch.
Here’s what my dynamic lighting walls and doors look like. Walls are orange; blue is doors. You can use the select tool when on this layer to move the door out of the way once opened and move it back once (re)closed.
Daniel got it into his head to run a Dante’s Inferno tactical D&D war/storygame. Unfortunately, Roll20 doesn’t let you export entire campaigns; so we’re dumping all the assets out there for you to use if you want—or at least for you to get an idea of the kind of assets that would be involved were you to want to do something similar.