Deep Carbon Observatory is a great module, but it’s missing an important component. The content is fresh and interesting and not the same “there’s a cult and you have to stop it” thing you always see in WotC’s stuff. It’s got it’s own thing going. It treats you like an adult.
The UX needs work. (But, really, that’s unremarkable. Most modules suffer from the same flaw and require the same work to deal with.)
I’m going to talk about how I prepped for running DCO, but this should be applicable to running pretty much any other module that’s not engineered to be run on the first read. Continue reading
We talk about our experience playing LotFP at DragonCon 2016 in more detail before getting to the actual play. Oh, and also before the actual play, we chat about video games (Doom, Grim Dawn, Dark Souls 3) and other media. Our lovely tour through the ruins of the valley continues, and we wind up at the foot of the broken dam. AP starts at 17:07.
We make our way up the flood valley. Knife-fighting wizards, carrion, and more.
We start off with an undeleted deleted scene where we talk about MCU, whether anyone actually likes Superman, and get confused about Highlander 1. Then we start the meat of the module a few minutes in (5:10).
This episode presents us with our first look at the Crows, the “rival adventuring party” trope that’s been DCOd as much as the landscape.
But, with some quick thinking by Tim and quick shooting by Jim’s character Bird, the party gets a leg up at the very start.
Then I spend a really long time reading them the indulgent backstory of all the loot they find.
Of the peaks and valleys of the campaign so far, this episode has them pretty near the top.
This week, remember Bird’s words: reload first, loot later.
“Lewis and Dekalb” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
Portrait of Ghar Zaghouan by Scrap Princess.
Photo of 1913 Dayton flood rescue is public domain.