Our first actual play screencast. Our dungeon academy students have a school phase, follow some personal quests, see what it’s like to be in dungeon-school, observe portents, and then head back into the dungeon for some wilderness crawling and find a secret entrance to a new dungeon level.
The party continues into a labyrinth of the kobold lair, has to navigate using verbal description only, and gets into a dicey fight. Later that night, back in the real world, Saggitarius witnesses something that will have serious implications in the future.\
Check our Patreon to hear the AFTER DARK episode, in which we discuss what happens and talk about what we’re going to be doing next.
Daniel finally gets to run Dogs in the Vineyard, adapted to a familiar D&D setting. It’s teenage pseudomormon gunslingers, but with St. Cuthbert instead of Mormonism.
Tim and John have rolled up 5e clerics, and Daniel explains the few changes necessary to make D. Vincent Baker’s game of hard ethical judgments with potentially explosive consequences work when adapted to **the world’s most popular roleplaying game**. In this episode, we get through both initiation conflicts; when we pick back up, the clerics will hit their first town.
You can’t buy this game anymore. Apparently, Vincent considers the setting 🚨 t o o 🚑 p r o b l e m a t i c 🚨 (although you can still buy Poison’d and Kill Puppies for Satan 🤔🤔🤔, and we’d definitely recommend Poison’d).
(We could be wrong about the reason for its discontinuation; we could find relevant quotes but no still-functional original source.)
All the more reason to tune in next time to see more fully how DitV works when adapted to an in-print game. The game itself may be dead, but its spirit lives on.
After we play through the town, we’ll publish the town with Daniel’s conversion rules.
We finish our run of our first proper sci-fi game, Mothership. Spoilers for the official module Dead Planet follow. Listen as it is revealed that Daniel still doesn’t know how space works and knows one and only one metric system equivalence. Does the party escape the dead planet or spectacularly TPK? Do we get the rules half right? Just click, nay, SMASHthat play button and find out, dear listener.
Note that we did Stress totally wrong. The default Stress gained is 1, not 1d10. Not sure where Daniel got that …
We play our first proper sci-fi game, Mothership. Spoilers for the official module Dead Planet follow. Hear Daniel try to figure out how space works! Thrill to tactical decompression! Feel the kachunk of mag boot engagement!
We try out the 5e conversion of Pokemon that the great benefactor of mankind @JOEtheDM has created. Our PCs get their Pokemon trainer licenses and encounter Team NORMIE in the rain-slick streets of Neo Pallet Town.
Be sure to check out our players page to see who these voices belong to.