113 – Hexcrawls, Tomb of Annihilation, and Hot Springs Island

We discuss how hexcrawls can be compelling and how they can fail, exemplified in Tomb of Annihilation and Hot Springs Island.

Correction: Jacob contacted us to clarify that, while he did do all the layout himself, the art was done by Gabriel Hernandez, Eric Quigley, Cecil Howe, Billy Longino, Jason Thompson, Juan Ochoa, and Ron Guyett. And two others helped with the writing: Donnie Garcia and Evan Peterson.

To get more info about Hot Springs Island:

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112 (ggnoRE:PLAY) Limit Breaker – Tomb of Annihilation Part 4 Final

We continue our game of WotC’s newest module, Tomb of Annihilation. It’s a remix of Tomb of Horrors and Dwellers of the Forbidden City.

We have reached our limit. This is the final episode. Listen and see why. We’ll have concluding remarks and a review on our next episode.

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111 (ggnoRE:PLAY) One Hex Traveled – Tomb of Annihilation Part 3

We continue our game of WotC’s newest module, Tomb of Annihilation. It’s a remix of Tomb of Horrors and Dwellers of the Forbidden City.

We, uh, travel 10 miles in this episode. But that’s more entertaining than it might sound. We hope.

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109 (ggnoRE:PLAY) Dinosaur Racing – Tomb of Annihilation Part 2

We start up a side-game of WotC’s newest module, Tomb of Annihilation. It’s a remix of Tomb of Horrors and Dwellers of the Forbidden City.

This time, it’s dinosaur racing. That’s it. Dinosaur racing and YouTube clips, the podcast.

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108 (ggnoRE:PLAY) Tomb of Annihilation – Part 1

We start up a side-game of WotC’s newest module, Tomb of Annihilation. It’s a remix of Tomb of Horrors and Dwellers of the Forbidden City. Daniel’s running this because he knows it’ll be easy to run and not take a ton of time to prep because he doesn’t particularly care about getting everything right!

So listen in and see what it’s like to run this with very little prep off a laptop opened up to DnDBeyond.

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