138 – R A T T L E D (part 4)

We conclude our play of R A T T L E D, a campaign framework Daniel is making for playing reverse D&D with skeletons. No Prep, All Calcium.

The rules are here.

In this episode, bring the SKELETON WAR to the first location, expand the dungeon, and give concluding thoughts on the framework. (And, shhhh, maybe talk a bit about game design post-outro.)

Music: Spooky Scary Skeletons (Remix) – Extended Mix by The Living Tombstones

Make a Search Check

patreon: https://patreon.com/ggnore
podcast: gg no re @ itunes
g+: gg no re
twitter: https://twitter.com/ggnorecast
facebook: https://www.facebook.com/ggnorecast
anchorhttps://anchor.fm/ggnore
instagram: https://www.instagram.com/ggnorecast

Advertisements

137 – R A T T L E D (part 3)

We continue our play of R A T T L E D, a campaign framework Daniel is making for playing reverse D&D with skeletons. No Prep, All Calcium.

The rules are here.

In this episode, we continue downtime with some flashback actions, engage in some skeleton jam band distractions, and go to bring the SKELETON WAR to the first location.

Music: Spooky Scary Skeletons (Remix) – Extended Mix by The Living Tombstones

Make a Search Check

patreon: https://patreon.com/ggnore
podcast: gg no re @ itunes
g+: gg no re
twitter: https://twitter.com/ggnorecast
facebook: https://www.facebook.com/ggnorecast
anchorhttps://anchor.fm/ggnore
instagram: https://www.instagram.com/ggnorecast

136 – R A T T L E D (part 2)

We continue our play of R A T T L E D, a campaign framework Daniel is making for playing reverse D&D with skeletons. No Prep, All Calcium. Will be releasing the rules for how to play this yourself as Halloween approaches. In this episode, we start the downtime phase, complete an encounter, and ARISE, KILL, & EAT.

Intro: Spooky Scary Skeletons (Remix) – Extended Mix by The Living Tombstones

Make a Search Check

patreon: https://patreon.com/ggnore
podcast: gg no re @ itunes
g+: gg no re
twitter: https://twitter.com/ggnorecast
facebook: https://www.facebook.com/ggnorecast
anchorhttps://anchor.fm/ggnore
instagram: https://www.instagram.com/ggnorecast

135 – R A T T L E D (part 1)

We start our play of R A T T L E D, a campaign framework Daniel is making for playing reverse D&D with skeletons. No Prep, All Calcium. Will be releasing the rules for how to play this yourself as Halloween approaches.

Intro: Spooky Scary Skeletons (Remix) – Extended Mix by The Living Tombstones

Make a Search Check

patreon: https://patreon.com/ggnore
podcast: gg no re @ itunes
g+: gg no re
twitter: https://twitter.com/ggnorecast
facebook: https://www.facebook.com/ggnorecast
anchorhttps://anchor.fm/ggnore
instagram: https://www.instagram.com/ggnorecast

134 – Roll Tide or Naw?

It’s the fabled Roll Tide or Naw? episode! We have a topic and then give what we think about it.

Here are the topics discussed in this ep:

  1. Tieflings
  2. Dragonborn
  3. Light cantrip
  4. Halflings
  5. Elves
  6. Half-elves
  7. Dwarves
  8. Forgotten Realms
  9. Tiamat
  10. Megadungeons
  11. Small dungeons
  12. Exploring a town like a dungeon
  13. Clerics
  14. Bards
  15. Mixed systems
  16. 4e
  17. Monks
  18. Counterspell
  19. “Decrement your torches”
  20. Making maps
  21. Adventure Paths
  22. Spelljammer
  23. Dark Sun
  24. Gnomes
  25. Drow

Make a Search Check

patreon: https://patreon.com/ggnore
podcast: gg no re @ itunes
g+: gg no re
twitter: https://twitter.com/ggnorecast
facebook: https://www.facebook.com/ggnorecast
anchorhttps://anchor.fm/ggnore
instagram: https://www.instagram.com/ggnorecast

133 – Interview with a Level 1 Player

In our first ever gg no re interview, we talk to Montrail, a player new to tabletop RPGs whom we randomly met at Dragon Con. We learn about how he came to find out about D&D and RPGs in general, what his experience of organized play was like, and muse about what this might mean for the hobby more broadly.

Links

Momocon: https://www.momocon.com
Dragon Con: http://www.dragoncon.org/
D&D Adventurers League: http://dnd.wizards.com/playevents/organized-play

Make a Search Check

patreon: https://patreon.com/ggnore
podcast: gg no re @ itunes
g+: gg no re
twitter: https://twitter.com/ggnorecast
facebook: https://www.facebook.com/ggnorecast
anchorhttps://anchor.fm/ggnore
instagram: https://www.instagram.com/ggnorecast

131 – re:view Pathfinder 2 Playtest

We review the Pathfinder 2 playtest.

Check below for a ready-to-run version of the first playtest adventure, with annotations that make it mostly a system neutral one page dungeon.

Here’s an affiliate link to Beyond the Wall, the vv interesting OSR game discussed in the episode.

Things We Liked

The daily/long rest thing. No more resting in dungeons. When you take a sleep, you get to prepare your daily spells and such, and you get back some hp based on level. After a really long rest, like a week, you do a reset.

Magic weapons do extra damage dice. Pretty magical.

Action economy. It’s aesthetically pleasing and less confusing to explain to newbies than 5e’s economy.

Things We Didn’t

Well, pretty much everything else, but here are a couple zingers.

Rules for walking and talking at the same time:

Insane rules written by and for robots from another dimension:

Printer Friendly One Page Dungeon Version of The Adventure

You’re welcome.

Make a Search Check

patreon: https://patreon.com/ggnore
podcast: gg no re @ itunes
g+: gg no re
twitter: https://twitter.com/ggnorecast
facebook: https://www.facebook.com/ggnorecast
anchorhttps://anchor.fm/ggnore
instagram: https://www.instagram.com/ggnorecast

130 – re:play Pathfinder 2 Playtest

We actually play Mathfinder. After all the trash talk, we finally see what it’s really all about. You’ll see the new 2e playtest mechanics in action (at least the ones that Daniel can remember), and hear us wail in acute existential despair! Review coming next ep.

Check below for a ready-to-run version of the first playtest adventure, with annotations that make it mostly a system neutral one page dungeon.

Things We Liked

The daily/long rest thing. No more resting in dungeons. When you take a sleep, you get to prepare your daily spells and such, and you get back some hp based on level. After a really long rest, like a week, you do a reset.

Magic weapons do extra damage dice. Pretty magical.

Action economy. It’s aesthetically pleasing and less confusing to explain to newbies than 5e’s economy.

Things We Didn’t

Well, pretty much everything else, but here are a couple zingers.

Rules for walking and talking at the same time:

Insane rules written by and for robots from another dimension:

Printer Friendly One Page Dungeon Version of The Adventure

You’re welcome.

Make a Search Check

patreon: https://patreon.com/ggnore
podcast: gg no re @ itunes
g+: gg no re
twitter: https://twitter.com/ggnorecast
facebook: https://www.facebook.com/ggnorecast
anchorhttps://anchor.fm/ggnore
instagram: https://www.instagram.com/ggnorecast