Daniel shows how to add elevation contour lines to a hex map, how to calculate sight lines in terms of hexes, how to navigate overland by means of such, and muses on why in the world one might desire to do so.
Erratum: show notes page for this one is ggnorecast.com/168, not /167, but you already know that because you’re here.
We talk about the upcoming Essentials Kit for D&D 5, the actual play of which will be our next episode. We also touch on how we created characters, both mechanically and dramatically, and discussed more broadly the issue of suiting PCs to settings, especially when you don’t know what kind of themes will be present in the setting or module.
Daniel got it into his head to run a Dante’s Inferno tactical D&D war/storygame. Unfortunately, Roll20 doesn’t let you export entire campaigns; so we’re dumping all the assets out there for you to use if you want—or at least for you to get an idea of the kind of assets that would be involved were you to want to do something similar.
The party continues into a labyrinth of the kobold lair, has to navigate using verbal description only, and gets into a dicey fight. Later that night, back in the real world, Saggitarius witnesses something that will have serious implications in the future.\
Check our Patreon to hear the AFTER DARK episode, in which we discuss what happens and talk about what we’re going to be doing next.
Actual play proper of our experimental 5e intro campaign, Kirland. Refer to the previous episode for background on how it was created, and see the links below for all the material Daniel had generated to run the first session of it.
In this episode, the characters explore around the barrow-downs, find hidden treasure, learn a bit about the town, grab some rumors, and head out to the marshes to collect a bounty on a bandit king’s head.
Patrons will get this revised material; but, with a little thought, you can probably run a game tonight by printing out the alpha material and hanging loose.
The booklets and maps I used (expect roughness, inconsistency): LINK
If you set units to 1.8 miles and set the grid settings to the smallest possible setting, you’ll get six mile hexes. I did this for printing off maps, but it KILLS performance and took more time than it was worth. I recommend adding in the six mile hex overlay in another tool, or just sticking to a ruler
You’re likely going to have to fiddle a lot. You definitely, under page setup, want to select “booklet print” so that it knows how to arrange the pages. Beyond that, and you’re best off googling your particular issue.
How to Run the Game from This Stuff
If you download everything in the Google Drive folder, you should be good to go if you: