92 – S N E K B O I B O S S F I G H T (ggnoRE:CAP Alabamia 3)

Recapping an actual bossfight with special mechanics you can steal and an abortive PC kingship.

We reference skeleton jellies, which I think Arnold K made up.

When Daniel talks about Apocalypse World style task resolution, here’s how he does it in 5e:

  • DC 20: all good
  • DC 12: successful generally, but with some complication
  • Less: bad

Daniel doesn’t use this unless there’s some way to make the 12-19 result interesting; otherwise, he defaults to DC 15 for a binary success target.

Daniel’s new ruling based on Tim’s shenanigans: if an item’s container is not explicitly marked on your sheet, Daniel assumes it’s stored in the worst place possible when it matters most.

Continue reading

89 – Tim is the Door; I am the Tomb (ggnoRE:PLAY Alabamia 2)

A small party this time explores the ruined dragon shrine to the northeast of Vicksburg. John, Tim, and Wes explore the second level and do some proper dungeon crawling.

OblivionKeg is the rules reference web app we’ve been using in game. 


“River Valley Breakdown” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

87 – Big Hawgz (ggnoRE:PLAY Alabamia 1)

We kick off our actual play of the Alabamia campaign, a 5e game set in fantasy feudal Alabama.

Having plundered a ruined BBQ joint, the party detects magic beneath an albino sow as big as a school bus. But what to do with the hundred suckling giant piglets? Our gnome that looks like Cactus Jack tries to get a date. And our cleric perhaps becomes a kobold prophet.

Drink y’all some sweet tea and have a listen.


“River Valley Breakdown” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

85 – ggnoRE:VIEW Maze of the Blue Medusa

We review Maze of the Blue Medusa. We talk about how to use it in campaigns, what kind of prep you’ll need to do, how it’s different than most dungeons/adventures, and how its innovative information design helps you run it.

You can grab a $5 pdf of the module from drivethrurpg (aff) here.


“Lewis and Dekalb” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

84 – ggnoRE:PLAY Maze of the Blue Medusa (Part 2 Final)

We finish up our second and last session of our Maze of the Blue Medusa mini-campaign.

You can grab a $5 pdf of the module from drivethrurpg (aff) here.

Warning: this one is heavily unedited because someone corrupted the audio file. Our review ep is ready to go for next week.


“Lewis and Dekalb” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/