In this episode, we at last have our spooky times in the haunted house and dig up some dirt on necro-alchemy.
Jim joins us as we go sightseeing in Shadowgrange and investigate an abandoned alchemist’s shop that holds plot-related secrets!
We’ve actually got a recap in the episode I think!
This is a continuation of our playthrough of the indie 5e module set in the edgiest of Magic: the Gathering’s universes, Innistrad: Army of the Damned.
Last time on gg no re:
We (the inquisition) traveled to an edgy land with vampires and stuff, looking for a girl who might know where the angel Avacyn might be. Angel-chan’s absence has been causing problems in the realm.
Along the way we met a sketchy weirdo who gave us holy bling (the arm of the faithful) and points us to Shadowgrange, the town where our contact resides.
Before long, an encounter on the road! Skeleton-bat-balls! But we #rekt them and carried on.