Bit of a weird ep this time. Daniel had less than a week’s notice to run a game for some youngsters, half of whom hadn’t really played an RPG before.
Daniel decided to make this a challenge run: create a new campaign and new vanilla D&D 5e setting from scratch in just a few nights. The materials and tools he used to do that are all down in the Links section.
However, since we were recording offsite, we ran into some technical difficulties, resulting in only the first bit of the session’s being recorded (and its sounding like we’re in a cave). Daniel supplies the rest of the ep in commentary.
Daniel will likely run this campaign again, and, to that end, will revise the materials you’ll find linked below, replacing randomly generated results with bespoke items, replacing random internet images with hand drawn ones, etc.
Patrons will get this revised material; but, with a little thought, you can probably run a game tonight by printing out the alpha material and hanging loose.
Links
The booklets and maps I used (expect roughness, inconsistency): LINK
If you set units to 1.8 miles and set the grid settings to the smallest possible setting, you’ll get six mile hexes. I did this for printing off maps, but it KILLS performance and took more time than it was worth. I recommend adding in the six mile hex overlay in another tool, or just sticking to a ruler
You’re likely going to have to fiddle a lot. You definitely, under page setup, want to select “booklet print” so that it knows how to arrange the pages. Beyond that, and you’re best off googling your particular issue.
How to Run the Game from This Stuff
If you download everything in the Google Drive folder, you should be good to go if you:
We talk about how Chartopia can help you organize your random tables, high school drama club, how motion blur is terrible except in VR, and play a little bit of the actual game. More proper play next episode.
We continue our actual play of Hot Springs Island, using a hacked up version of 5e to be more like the upcoming Pathfinder 2e playtest. This one has us fully exploring a hex and getting sidetracked by film criticism and grits criticism.
We start our actual play of Hot Springs Island, using a hacked up version of 5e to be more like the upcoming Pathfinder 2e playtest. This one explains the procedures of the book from the GM and player sides and gives some insight into what actually running the thing is like.
It’s Daniel’s birthday, and Jim interviews him on what Daniel’s ideal D&D campaign would be. Dropping fundamental knowledge. Learn why clerics are objectively the best class. Learn the lowest common denominator of D&D characters as such. Hear our players express many different perspectives re: expectations of game, genre, etc. Discover the O B J E C T O F T H E G A M E. Opinions expressed are solely the opinion of Daniel but nevertheless should be recognized universally.
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