A “tour” in that we start the episode by playing but devolve into just walking through the rooms and talking about them, which further devolves into a review. B3: Palace of the Silver Princess (aff link).
Check out patreon for expanded content for the module, including a reconstructed timeline of events. Sample:
The daily/long rest thing. No more resting in dungeons. When you take a sleep, you get to prepare your daily spells and such, and you get back some hp based on level. After a really long rest, like a week, you do a reset.
Magic weapons do extra damage dice. Pretty magical.
Action economy. It’s aesthetically pleasing and less confusing to explain to newbies than 5e’s economy.
Things We Didn’t
Well, pretty much everything else, but here are a couple zingers.
Rules for walking and talking at the same time:
Insane rules written by and for robots from another dimension:
Printer Friendly One Page Dungeon Version of The Adventure
We review Maze of the Blue Medusa. We talk about how to use it in campaigns, what kind of prep you’ll need to do, how it’s different than most dungeons/adventures, and how its innovative information design helps you run it.
You can grab a $5 pdf of the module from drivethrurpg (aff) here.