How to Map Dungeons and Influence Wargs

The fellas continue their delve into the goblin lair in my Hornless campaign. With only 4 players this time, they make the most of their numbers, focusing on scouting the dungeon and expanding the map—until they encounter an NPC. This sends the session sideways and lays the groundwork for the next episode. I also find my current pathcrawl travel procedure unsatisfactory—look for a separate post on that later.

Highlights: pathcrawling, dungeon mapping, dungeon scouting, NPC interaction, dungeon raid planning, rallying NPC allies.

Meta: Hornless session 8 (1026-01-24 @ 1 a.m. – 1026-01-24 @ 11:20 a.m.). (Note that most of the Hornless sessions were done online and not recorded.)

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(AI images done with Grok Imagine.)

Asa’s illustration of the goblins

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Revolutionary Idea—Goblins in a Hole

Pathcrawling, dungeon delving, and stealth houserules in the second actual play episode of our homebrew D&D campaign, Hornless.

Stealth Damage Houserule

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https://i.pinimg.com/736x/0b/c5/6b/0bc56be409efcc92da7ed211a5d67be3.jpg
dungeon exploration path
https://i.pinimg.com/736x/64/bf/ae/64bfae8f5a9fe3993185c3df6dfd5d3c.jpg
minimap drawn for the players at the end of the session

(AI images done with Grok Imagine.)

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Create a Starting Village with Your Bros (Beyond the Wall)

We kick off a homebrew D&D campaign with a collaborative village and PC creation procedure from Beyond the Wall. You’ll see how it creates interconnected PCs who have a reason to be adventuring together right from the start and an interesting starting town that has more color than you’d get from improvisation or a random generator. Then we jump into our new default D&D homebrew campaign, Hornless.

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Created using the rules from Beyond the Wall
Gules, 3 acorn Argent in annulo, 1 oak leaf Argent inverted in abyss (created from blazon with https://drawshield.net/)

(AI images done with Grok Imagine.)

Story pin image
splash for the new campaign

Links

Where to Listen