Yellow mold! Throwing axes at spiders! Verbal mapping! Failing to open doors! Looking things up! Audible frustration! Our first foray into ADND 1e dungeon delving truly has it all.
An archaeology of play for First Edition Advanced Dungeons and Dragons! Gary says to start play by entering a village, finding a tavern, and buying gear. So that’s what we do. This is not a “best practice,” but it is the THE RULES. Join us as the PCs learn about the area and get ready to head out to adventure.
DO YOU DOUBT OUR METHOD?
“Surely this can’t be correct,” you say. “Surely you shouldn’t start with the most boring part of D&D:
SHOPPING.”
Well, Dear Listener, you may be right, objectively. But Gary tells us to do otherwise. Behold!
You must be logged in to post a comment.