Religious Conflict Flowchart for T1

Here’s a flowchart I made for making the simmering religious conflict that Gary talks about in T1: The Village of Hommlet come alive. And, by “alive,” I mean “escalate until one side is dead.”

You can think of this like an encounter that happens every time the players return from adventure; or you can think of it like a Front from Apocalypse World.

The point of using this procedure is to make the game world more compelling. It is independent of the players. They can choose to ignore the conflict as they wish; you, as the DM, will ensure they witness what’s going on by having these events occur in their presence.

If the players intervene, you may have to modify the events. Many or most might not happen, or different NPCs may need to be involved (say, if the players kill Jaroo, Calmert, or Terjon).

Similarly, you could use this for any generic religious conflict, not just for the one Uncle Gary gave us. Something happens, and one side esca-retaliates, and then the otherside does the same until there’s nothing like to retaliate on. That is, unless the players intervene and change the course of fictional history-in-the-making.

The Village of Hommlet (Part 5 Final)

We finish playing through the classic Gygaxian module, T1: The Village of Hommlet.

Unfortunate note: our mic input was apparently on the wrong setting, and so Daniel and Tim sound like they’re in the next room. 😐

You can grab a pdf of the module from drivethrurpg here.

“Lewis and Dekalb” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Episode image modded from the module.

The Village of Hommlet (Part 4)

We continue playing through the classic Gygaxian module, T1: The Village of Hommlet.

You can grab a pdf of the module from drivethrurpg here.

We figure out how grappling interacts with dodging. Namely, dodging doesn’t affect grapple attempts (because, while it is an attack action, it does not involve an attack roll). So if one of your players is tanking up in a chokepoint, grab em and drag em outta there.

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74 – ggnoRE:PLAY – The Village of Hommlet (Part 2)

We continue our playthrough of Gygax’s Village of Hommlet with a (mostly) successful incursion into the moathouse.

And we have a new player! Romil joined us for his first RPG session ever. I’m sorry that it had to be with us.

We talk about why Daniel is making everyone make strength checks to open doors. It’s because he’s an ultra-orthodox Moldvayan.

We also mention the Order of the Stick; you may find it amusing.

You can grab a pdf of the module from drivethrurpg here.

Erratum: John consulted with a “snake expert,” who said that snakes would not feast upon a dead body, as Daniel ruled in this game. Sorry, players: next time you’ll have to come up with alternate tactics.

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72 – ggnoRE:PLAY Village of Hommlet (Part 1)

We start playing the classic 1980 module by Gary Gygax, the Village of Hommlet.

You can grab a pdf of the module from drivethrurpg here.

At the Table

Flavortext-overlaid exterior of the moathouse.

The town map.

Fighting Patron Sable’s gang of bandits in room 7 of the moathouse.

The aftermath of the fight.

Taking on the rats in area 13.

 


“Lewis and Dekalb” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Episode image screenshot from the module.