113 – Hexcrawls, Tomb of Annihilation, and Hot Springs Island

We discuss how hexcrawls can be compelling and how they can fail, exemplified in Tomb of Annihilation and Hot Springs Island.

Correction: Jacob contacted us to clarify that, while he did do all the layout himself, the art was done by Gabriel Hernandez, Eric Quigley, Cecil Howe, Billy Longino, Jason Thompson, Juan Ochoa, and Ron Guyett. And two others helped with the writing: Donnie Garcia and Evan Peterson.

To get more info about Hot Springs Island:

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104 – Pathcrawl

Daniel explains what a pathcrawl is, how to run one, why you might want to run one, and how they’ve worked out in his campaign.

Example Pathcrawl: Thomas Pit Woods

Here’s the actual document Daniel has used in the Alabamia campaign. Good luck trying to decipher the runes here. It’s annotated, but, for convenience:

  • Normal lines are roads
  • Squiggly lines are trails or game paths
  • Waves are sound paths
  • Dotted lines are sight paths

working example of a pathcrawl from Alabamia

And the link to the original blogpost is here.

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