Religious Conflict Flowchart for T1

Here’s a flowchart I made for making the simmering religious conflict that Gary talks about in T1: The Village of Hommlet come alive. And, by “alive,” I mean “escalate until one side is dead.”

You can think of this like an encounter that happens every time the players return from adventure; or you can think of it like a Front from Apocalypse World.

The point of using this procedure is to make the game world more compelling. It is independent of the players. They can choose to ignore the conflict as they wish; you, as the DM, will ensure they witness what’s going on by having these events occur in their presence.

If the players intervene, you may have to modify the events. Many or most might not happen, or different NPCs may need to be involved (say, if the players kill Jaroo, Calmert, or Terjon).

Similarly, you could use this for any generic religious conflict, not just for the one Uncle Gary gave us. Something happens, and one side esca-retaliates, and then the otherside does the same until there’s nothing like to retaliate on. That is, unless the players intervene and change the course of fictional history-in-the-making.

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80 – ggnoRE:PLAY – The Village of Hommlet (Part 5 Final)

We finish playing through the classic Gygaxian tournament module, T1: The Village of Hommlet. Show notes: https://ggnorecast.com/80.

Unfortunate note: our mic input was apparently on the wrong setting, and so Daniel and Tim sound like they’re in the next room. 😐

You can grab a $5 pdf of the module from drivethrurpg here.

Hosts


“Lewis and Dekalb” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Episode image modded from the module.

78 – ggnoRE:PLAY – The Village of Hommlet (Part 4)

We continue playing through the classic Gygaxian tournament module, T1: The Village of Hommlet.

You can grab a $5 pdf of the module from drivethrurpg here.

We figure out how grappling interacts with dodging. Namely, dodging doesn’t affect grapple attempts (because, while it is an attack action, it does not involve an attack roll). So if one of your players is tanking up in a chokepoint, grab em and drag em outta there.

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