139 – re:play Dungeon Academy 1

This starts our play of Dungeon Academy, Daniel’s homebrew campaign framework in which you play students in dungeon-school, D&D Hogwarts with the serial numbers filed off. In this episode, we see what a Sunday morning at the academy looks like.

The players are new to this as well; so you’ll be learning the game as they do. There’s live game design, and you can see the process by which some of the mechanics are refined in play.

Be sure to check out our new players page to see who (most of) these voices belong to.

We don’t have pictures for all the PCs yet, but here’s what we do have so far:

Saggitarius (Tim)

Pluto (John)

picture of Pluto (John)

Luciana (Mason)

And here’s what the custom trifold character sheets look like:

Group Facing

Player Facing

Player Facing Expanded

And, last, here’s the turn-planning sheet that the players were putting their minis on in order to let the ref know what they intend to do on the upcoming turn:

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Werq Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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138 – R A T T L E D (part 4)

We conclude our play of R A T T L E D, a campaign framework Daniel is making for playing reverse D&D with skeletons. No Prep, All Calcium.

The rules are here.

In this episode, bring the SKELETON WAR to the first location, expand the dungeon, and give concluding thoughts on the framework. (And, shhhh, maybe talk a bit about game design post-outro.)

Music: Spooky Scary Skeletons (Remix) – Extended Mix by The Living Tombstones

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137 – R A T T L E D (part 3)

We continue our play of R A T T L E D, a campaign framework Daniel is making for playing reverse D&D with skeletons. No Prep, All Calcium.

The rules are here.

In this episode, we continue downtime with some flashback actions, engage in some skeleton jam band distractions, and go to bring the SKELETON WAR to the first location.

Music: Spooky Scary Skeletons (Remix) – Extended Mix by The Living Tombstones

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136 – R A T T L E D (part 2)

We continue our play of R A T T L E D, a campaign framework Daniel is making for playing reverse D&D with skeletons. No Prep, All Calcium. Will be releasing the rules for how to play this yourself as Halloween approaches. In this episode, we start the downtime phase, complete an encounter, and ARISE, KILL, & EAT.

Intro: Spooky Scary Skeletons (Remix) – Extended Mix by The Living Tombstones

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135 – R A T T L E D (part 1)

We start our play of R A T T L E D, a campaign framework Daniel is making for playing reverse D&D with skeletons. No Prep, All Calcium. Will be releasing the rules for how to play this yourself as Halloween approaches.

Intro: Spooky Scary Skeletons (Remix) – Extended Mix by The Living Tombstones

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130 – re:play Pathfinder 2 Playtest

We actually play Mathfinder. After all the trash talk, we finally see what it’s really all about. You’ll see the new 2e playtest mechanics in action (at least the ones that Daniel can remember), and hear us wail in acute existential despair! Review coming next ep.

Check below for a ready-to-run version of the first playtest adventure, with annotations that make it mostly a system neutral one page dungeon.

Things We Liked

The daily/long rest thing. No more resting in dungeons. When you take a sleep, you get to prepare your daily spells and such, and you get back some hp based on level. After a really long rest, like a week, you do a reset.

Magic weapons do extra damage dice. Pretty magical.

Action economy. It’s aesthetically pleasing and less confusing to explain to newbies than 5e’s economy.

Things We Didn’t

Well, pretty much everything else, but here are a couple zingers.

Rules for walking and talking at the same time:

Insane rules written by and for robots from another dimension:

Printer Friendly One Page Dungeon Version of The Adventure

You’re welcome.

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129 – re:play Making a PC for Pathfinder 2

Apologies in advance, but this episode is us helping Tim create a Pathfinder 2e character and complaining about it with amused detachment.

In the process, you’ll hear how a quick first-time generation goes, where someone has read a little bit and has a lot of help.

You’ll also hear about some of the differences between Pathfinder 2 and the past and present versions of D&D: proficiency, leveling, the action economy, etc.

We do actually like some of the changes, but, of course, detest most of them. Join us in the suffering.

Check below for a ready-to-run version of the first playtest adventure, with annotations that make it mostly a system neutral one page dungeon.

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126 – re:play City of the Crepuscular Queen 4

This ep is another example of a full mythic play-cycle: suffering in the world of humanity caused by evils within and/or without, leading to a journey to the underworld and mortal combat with its denizens, which are inimical to human interests and values, followed by the liberation of its secrets and wealth, with the protags returning to the world of humanity bearing sorrow, experience, boons, and, perhaps, an adumbration of the eschaton.

In other words, town problem > dungeon > town resolution.

This episode is also heavily choreographed in the fight(s). The game doesn’t have to play out this way, but I think everyone was into it. I know I like an intense and gorily choreographed monster fight, and that’s what you get.

Theme music for CCQ is “Monarchy,” the title track of the album from Mosh: https://iammosh.bandcamp.com/album/monarchy

Episode image: public domain

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125 – re:play City of the Crepuscular Queen 3/

A recap of last episode, and then the party engages Batman-mode when the cleric hears a terrible accusation against the local priest. Tragic backstory, magical investigations, barrow mounds, communing with darkness, and unexpected inquisition: THIS WEEK ON GG NO RE.

Theme music for CCQ is “Monarchy,” the title track of the album from Mosh: https://iammosh.bandcamp.com/album/monarchy

Episode image: public domain

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124 – re:play City of the Crepuscular Queen 2/

We return to our actual play of Daniel’s homebrew setting-system. The party decides to track down the monster they fought from last time. Hijinx ensue. You get a good look at how combat can flow, magical catastrophes, and the drama-injection mechanics.

Theme music for CCQ is “Monarchy,” the title track of the album from Mosh: https://iammosh.bandcamp.com/album/monarchy

Episode image: public domain

Links

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