Daniel gives a preview of a patron-only 4-in-1 page dungeon that we’ll be releasing soon, describing its method for making traps beforehand or at runtime.
And, speaking of traps, there’s DM perfectionism. You want everything in your setting to be up to your standards; so you end up producing less than you need. This induces a nasty cycle. Daniel says how he’s broken it with the help of old school fundamentalism.
Check out DunGen, a great node-based dungeon generator by Ed Allen: http://meta-studios.com/dg/dungen.html
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podcast: gg no re @ itunes