Dungeon Academy 13

An old face returns and a new one appears as the students attempt to rescue a burning dryad and delve into a lair beneath her tree.

dryad encounter
goblin fight

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Dear Gary, Metagaming?

What is metagaming? Bad or good? How should metagaming affect situation design? Plus discussions on domineering players, GM-player system mismatch, and rules nazis.

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Dungeon Academy 11

This week in Dungeon Academy, new best friends, striking out at romance with a foodie, passing and failing tests, and some reverse-ambushing in the Shady Grove. Music, maps, and PC pics below.

Music

PCs

Stefano
Tim
Asa

Maps

Campus
Hall Drakophon
https://i.pinimg.com/originals/5d/1b/45/5d1b456329bc4d2f7a4013e362abfc6e.png
Lost Estate

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Red Dead & Dragons

Tim and Daniel analyze what the acclaimed Western sandbox videogame Red Dead Redemption 2 took from D&D and what your campaign can take from it.

We also discuss Bryce Lynch’s review of the game here: https://tenfootpole.org/ironspike/?p=6371.

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Music: “House Building Song” from the Red Dead Redemption 2 OST

 

WE STAN (Issue 1)

This is the new superhero RPG hotness. Listen as four heroes unite to fight GARBAGEMAN, Neo-Birmingham’s newest villain.

You can get the rules here (if you become a patron).

WE STAN is a snappy game that produces an actual storyboarded comic book each time you play (no drawing talent necessary).

It uses panoptical GM rulings to adjudicate superheroic action rather than using extensive rules and keywords. Its GM-facing procedures create dramatic arcs while still preserving player freedom and encouraging creative problem solving.

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Music from https://filmmusic.io
“The Descent” by Kevin MacLeod (https://incompetech.com)
License: CC BY (http://creativecommons.org/licenses/by/4.0/)

 

The Final Girl

We play Bret Gillan’s one-shot horror RPG, The Final Girl.
 
Grab the game from drivethrurpg (aff link): The Final Girl.
 
And, if you want to check out the reference sheet that Daniel used to run the game (which includes hacks and a quick d20 conversion), check out our Patreon.
 

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Town & Dungeon

Daniel explains a procedure for generating a town and dungeon together as a unit and talks about why it’s good to do that. Includes a lair generator.
 
Check out the writeup from his notebook (below) to see what it looks like in practice. The free version contains everything but the actual dungeon; Patreon subscribers get the whole thing.
 
 

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Ryuutama Actual Play

We play the intro scenario for heartwarming indie RPG from Japan, Ryuutama. Learn about how it handles overland travel, and see how you might use these procedures in other games.

Buy it here (aff link): Ryuutama at drivethrurpg

Game website with resources: Kotodama Heavy Industries

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