119 – re:play Hot Springs Island 4/

We actually play Hot Springs Island this time! We meet people, kill monsters, and talk about what’s good and bad so far about the module, concluding with general thoughts on the role of random generation in modules.

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118 – re:play Hot Springs Island 3/

We talk about how Chartopia can help you organize your random tables, high school drama club, how motion blur is terrible except in VR, and play a little bit of the actual game. More proper play next episode.

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117 – re:play Hot Springs Island 2/

We continue our actual play of Hot Springs Island, using a hacked up version of 5e to be more like the upcoming Pathfinder 2e playtest. This one has us fully exploring a hex and getting sidetracked by film criticism and grits criticism.

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116 – re:play Hot Springs Island 1/

We start our actual play of Hot Springs Island, using a hacked up version of 5e to be more like the upcoming Pathfinder 2e playtest. This one explains the procedures of the book from the GM and player sides and gives some insight into what actually running the thing is like.

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115 – Pathfinder 2 in D&D 5

We talk about how to hack 5e to use some rules that have been revealed from the upcoming Pathfinder 2e playtest.

Here’s the link to the article that contains a bit more detail about how to hack pf2 into 5e: https://detectmagic.wordpress.com/2018/03/24/pf2-dnd5/.

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113 – Hexcrawls, Tomb of Annihilation, and Hot Springs Island

We discuss how hexcrawls can be compelling and how they can fail, exemplified in Tomb of Annihilation and Hot Springs Island.

Correction: Jacob contacted us to clarify that, while he did do all the layout himself, the art was done by Gabriel Hernandez, Eric Quigley, Cecil Howe, Billy Longino, Jason Thompson, Juan Ochoa, and Ron Guyett. And two others helped with the writing: Donnie Garcia and Evan Peterson.

To get more info about Hot Springs Island:

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112 (ggnoRE:PLAY) Limit Breaker – Tomb of Annihilation Part 4 Final

We continue our game of WotC’s newest module, Tomb of Annihilation. It’s a remix of Tomb of Horrors and Dwellers of the Forbidden City.

We have reached our limit. This is the final episode. Listen and see why. We’ll have concluding remarks and a review on our next episode.

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111 (ggnoRE:PLAY) One Hex Traveled – Tomb of Annihilation Part 3

We continue our game of WotC’s newest module, Tomb of Annihilation. It’s a remix of Tomb of Horrors and Dwellers of the Forbidden City.

We, uh, travel 10 miles in this episode. But that’s more entertaining than it might sound. We hope.

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110 – Death & Rez

We talk about death, resurrection, and getting on the same page as a gaming group.

Content Warning: GNS/Forgite theory is alluded and linked to.

Same Page Tool: https://bankuei.wordpress.com/2010/03/27/the-same-page-tool/

Brief talk of Creative Agenda: https://bankuei.wordpress.com/2010/12/03/creative-agendas/

Long Ron Edwards essay on it: http://www.indie-rpgs.com/_articles/narr_essay.html

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