Dungeons and Tables Part 2

TL;DR – I replaced the removable trays with a french cleat system for more freedom in positioning trays and cup holders.

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In Part 1 I explained how I made the original version of this table.  The plans for the base table can be found on Ana-White.com.  It’s a simple plan that doesn’t require anything fancy. You can cut everything with a hand saw if you want, or have Lowes do all the cuts for you. From there I added removable trays and a plexiglass panel/screen.

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Dungeons and Tables Part 1

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Behold! The everyman’s gaming table. Complete with mismatching stain, visible screws, poorly measured cuts and after-market mods.

Disclaimer

I am not a professional, semi-professional or hobbyist wood-worker.  I’m just a guy who sometimes builds things because I’m curious or because I need to.  Also, this has been done many other times by other people, and much better.  This is just the story of my own take on it.

Introduction

I said in my last post that sometimes I randomly receive visions from the Overmind come up with an idea and obsess over it until I do something about it.  Well this is kind of one of those ideas. Continue reading

s2e7: Gently Slapped by a Baby

We continue hexcrawling in the under-Underdark, and all’s well. Everything is fine, really, and the campaign takes a wacky turn into romantic comedy!

Out of Context D&D: 

  • “Thub-nub is my slave name.”
  • “Objectively, it subjectively went fine.”
  • “They don’t like being gently slapped by a baby.”
  • “Jim: You’re gonna have to do a lot of drinking on a lot of lonely nights to get rid of this imagery. Asa: I’m doing that anyway.”
  • “You remind me of a winter treat.”
  • “Dungeon Snap!”
  • “Let’s hold hands and run.”
  • “I love weird magic stuff. At least I know what I’m dealing with when I’m dealing with unknown magic stuff.”
  • “For our listeners: Tim is explaining a trashbag.”

We reference Kung Fury at some point. If you haven’t seen it: http://www.kungfury.com/.

“Pixelland”
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

s2e3: Romancing the Mushroom

We execute our plan to get—wait for it—out of the abyss. 

“I’m his egg; he’s my chicken.”

CAST & BUILDS

Jim: Dungeon Master

Daniel: Gaul (human druid 1)

For my free human feat at level 1, I chose sentinel, which makes me pretty tanky.

My plan is to class up to druid 2 in order to get wild shape, and then hit up monk for some levels.

This is to make a kung fu panda build, in which I turn into a panda (or whatever) and use kung fu.

Tim: Igneum (human sorcerer 1)

Tim was going for a full on fire fire fire all the time fire draconic sorcerer build.

The action algorithm was something like this: if (fire) or not (fire) then fire.

Apparently, this build gets a bonus to fire bolt. So, yeah. It’s a thing you can do if you like burninating the countryside and/or the peasants.

Asa: Thub-nub (halfling bard 1)

Asa was going for the standard (for our group) heal+debuff bard, I think. But, as you will find out in the next few episodes, this build took a turn for the weiiiiirrrrd.

“Crunk Knight” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/

s2e2: Think Before We Think




We are bad at planning prison breaks — somehow we settle on an escape plan — actual D&D.

This episode is more like a documentary on how people come up with goofy D&D plans. It’s half an hour of us figuring out what in the world to do next. It seems to be mostly a process of throwing out the worst ideas we can think of and gradually trying to work out way up. 

CAST

Jim: Dungeon Master

Daniel: Gaul (human druid 1)

For my free human feat at level 1, I chose sentinel, which makes me pretty tanky.

My plan is to class up to druid 2 in order to get wild shape, and then hit up monk for some levels.

This is to make a kung fu panda build, in which I turn into a panda (or whatever) and use kung fu.

Tim: Igneum (human sorcerer 1)

Tim was going for a full on fire fire fire all the time fire draconic sorcerer build.

The action algorithm was something like this: if (fire) or not (fire) then fire.

Apparently, this build gets a bonus to fire bolt. So, yeah. It’s a thing you can do if you like burninating the countryside and/or the peasants.

Asa: Thub-nub (halfling bard 1)

Asa was going for the standard (for our group) heal+debuff bard, I think. But, as you will find out in the next few episodes, this build took a turn for the weiiiiirrrrd.

“Crunk Knight” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/

s2e1: Maggot Mama




Starting Out of the Abyss proper — we’re all going crazy — sure hope you like maggots. 

This season, we’re splitting our session into chunks so that we can have a more regular release schedule and also edit the episodes a little more thoroughly, which is to say, edit them at all.

So this episode ends right as we are about to begin coming up with our escape plan.

Here’s the video that I took my awful sound clip from:


CAST

Jim: Dungeon Master

Daniel: Gaul (human druid 1)

For my free human feat at level 1, I chose sentinel, which makes me pretty tanky.

My plan is to class up to druid 2 in order to get wild shape, and then hit up monk for some levels.

This is to make a kung fu panda build, in which I turn into a panda (or whatever) and use kung fu.

Tim: Igneum (human sorcerer 1)

Tim was going for a full on fire fire fire all the time fire draconic sorcerer build.

The action algorithm was something like this: if (fire) or not (fire) then fire.

Apparently, this build gets a bonus to fire bolt. So, yeah. It’s a thing you can do if you like burninating the countryside and/or the peasants.

Asa: Thub-nub (halfling bard 1)

Asa was going for the standard (for our group) heal+debuff bard, I think. But, as you will find out in the next few episodes, this build took a turn for the weiiiiirrrrd.

“Crunk Knight” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/