Army of the Damned (Part 8)

BEWARE: the audio quality of this episode is garbage because of a technical issue. Future episodes will not sound like this.

We continue our playthrough of Army of the Damned with the siege of Shadowgrange.

This episode is the first of the “rebranded” ggnore:plays, which are very lightly edited actual play episodes. It’s just us playing with a mic in the middle of the table.

If you don’t want to listen to what’s essentially raw audio, we’ll have a ggnore:cap episode later in the week (should be Friday) that summarizes and discusses what happened in that week’s actual play.

Hosts

DM

Players


“Lewis and Dekalb” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Episode image: public domain

61 – ggnore:hype ~ Ben Milton, Michael Prescott, Nioh, Horizon Zero Dawn

This week we introduce a new weekly episode type: ggnore:hype, in which we talk about interesting stuff going on DIY/OSR D&D circles and, after that, anything else we want to chat about. Generally videogames, movies, and TV.

If you don’t know, Google Plus is the home base for high-value RPG content and the people who make it. Get on there and search around some. Daniel reads this stuff compulsively and will highlight a few items each week.

If you are interested in that sort of thing and not necessarily in actual play (our ggnore:plays), we’ve separated our episodes so you can just listen to what you want.

In addition to actual play episodes, we’ll also be putting out ggnore:caps, which are TL;DR versions of our actual plays. In the recap episodes, we’ll review what just happened in our session and perhaps reflect insightfully thereon.

Links to hyped content below:

RPGs

Videogames

Dragons Dogma: http://store.steampowered.com/app/367500/
Tyranny: http://store.steampowered.com/app/362960/
Horizon Zero Dawn (“Best Six Year Old Girl Postapocalyptic Simulator 2017”): get it from Amazon
Nioh: get it from Amazon
Cool Ghosts: http://coolghosts.net/
Paragon: https://www.epicgames.com/paragon/en-US/home
Destiny: get it from Amazon

Try Audible: 2 Free Books

Hosts


“Lewis and Dekalb” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Army of the Damned (Part 7)

To make up for our tardiness over the last couple of weeks, here’s a bonus early episode that gets us right to the beginning of the zombie horde siege. The siege will begin in earnest next week.

Hosts

DM

Players


“Lewis and Dekalb” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Episode image public domain rendering of the siege of Jerusalem under Titus.

Army of the Damned (Part 6)

We begin the tower defense arc of the module.

Not a ton going on in this shorter episode, just setting up (what Daniel expects is) the next chapter of the module, but the episode after this one should be nonstop action.

Daniel cut out 2/3 of the content because it was mostly just talking to shopkeepers for some reason? But there’s a quest that we accepted during that cut content:

Quest: get some special flower thingies from up north.

So when we refer obliquely to flowers, that’s what that’s about.

Hosts

DM

Players


“Lewis and Dekalb” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Episode image modified from David Holt London Flickr via Compfight cc

Army of the Damned (Part 4)

Jim joins us as we go sightseeing in Shadowgrange and investigate an abandoned alchemist’s shop that holds plot-related secrets!

We’ve actually got a recap in the episode I think!

This is a continuation of our playthrough of the indie 5e module set in the edgiest of Magic: the Gathering’s universes, Innistrad: Army of the Damned.

Hosts

DM

Players


“Lewis and Dekalb” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Image of Shadowgrange courtesy of the module.

Army of the Damned (Part 3)

We make it into town, get the rumors, chat up the locals, level up.

Really short ep this time. Next ep will be the start of a new session and be the normal length, with Jim jumping in.

This is what a hawthorn tree looks like.

Hosts

DM

Players

 


“Lewis and Dekalb” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Hawthorn tree image from Wikimedia Commons

Army of the Damned (Part 2)

Last time on gg no re:

We (the inquisition) traveled to an edgy land with vampires and stuff, looking for a girl who might know where the angel Avacyn might be. Angel-chan’s absence has been causing problems in the realm.

Along the way we met a sketchy weirdo who gave us holy bling (the arm of the faithful) and points us to Shadowgrange, the town where our contact resides.

Before long, an encounter on the road! Skeleton-bat-balls! But we #rekt them and carried on.

In This Episode

Someone rolls a 20 on a death save:

Rolling 1 or 20. When you make a death saving throw and roll a 1 on the d20, it counts as two failures. If you roll a 20 on the d20, you regain 1 hit point. (5e rules)

Pops up with 1 hp like:

Hosts

DM

Players

We encounter strange creatures on the road and try to talk to them, but they don’t want to talk to us :*(

We make camp for the night. Asa takes first watch.

Our rest is interrupted in the second watch when Ava gets attacked by a shadow and gets a cool shadow scar of fingerprints around her neck.

I think Tim cheated to keep us alive. I’m waiting for my revenge IRL.

We continue to Shadowgrange when we hear an explosion in the hills. Smoke is billowing out of a cave. We investigate, find suicided culty folks arranged around a hole in the ground, the source of the smoke. Naturally, when we get close, baddies pop out, roll initiative.

After an abortive interrogation, we loot the corpses and carry on toward Shadowgrange.


“Lewis and Dekalb” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

51 – Let’s Play Deep Carbon Observatory (Part 12) – Cover Yourself in Those Tiny Little Doors

We continue to explore the observatory.

A comedy of errors.

Situations grotesque, risible, & fantastical—all for you.


“Lewis and Dekalb” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Soundcloud player background image by Scrap Princess, from the module.

50 – Let’s Play Deep Carbon Observatory (Part 11) – Supportive Play Culture

Bickering and exploring. Mostly bickering.

A quick note here from Daniel re: module design: don’t have multilevel treasure tables for generating finite treasures. If there are going to be XdY treasures of properties that you need to generate by rolling yet further, save the DM the trouble and pre-generate the most interesting ones. You’ll see what I’m talking about in this episode. I could have pre-rolled them, but why not save the end-user some work?

Update: our confusion over “Sense Nearby” was just cleared up by the writer of Into the Odd. The character starting package doesn’t indicate that you can “sense nearby” (whatever that means) and also get an Arcanum. “Arcana” should be read as the object of the sensing: “sense nearby Arcana,” like detect magic. I (Daniel) hadn’t looked at the entry until now, but I see that its being split up over two lines is what caused the confusion for us.

Dan Carlin’s Hardcore History: http://www.dancarlin.com/hardcore-history-series/


“Lewis and Dekalb” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

“Pixelland” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Soundcloud player background image by Scrap Princess, from the module.