We start a new module, Army of the Damned, an indie 5e joint, with Tim taking the Dungeon Throne this time.
Actual play starts at 10:39.
In this episode, we (the inquisition) travel to an edgy land with vampires and stuff, looking for a girl who might know where the angel Avacyn might be. Angel-chan’s absence has been causing problems in the realm.
Along the way we meet a sketchy weirdo who gives us holy bling and points us to Shadowgrange, the town where our contact resides.
Before long, an encounter on the road! Who will survive, and what will be left of them?
The name of the module comes from this Magic: the Gathering card.
From the author SpiketailDrake’s post on Reddit, here’s an overview:
Army of the Damned is a 5e adventure that starts at level 1 and ends at level 5. It is set in Magic: the Gathering’s world of Innistrad. . . .
What is Innistrad? It’s a setting steeped in gothic horror themes and makes liberal use of horror tropes. Werewolves hunt within the forests, vengeful spirits haunt the places of their grisly deaths, hedonistic vampires feast on humans at their leisure, and Frankenstein-like mad scientists create abominations stitched together from corpses.
We’ve got some new players this time around. Jim was absent for the first bit, but he’ll be back in an episode or two.
- Hardcore History: Dan Carlin’s engaging history podcast
- Nightmare Steed: the M:tG card that John incorrectly believes his horse to be
- Blood Hunter: the homebrew class everyone seems to be using, created by the “competing, yet inferior” AP podcast, Critical Role
- Game Master 5th Edition: the iOS app that Tim is inexplicably using to DM instead of pencils & paper
“Bat Sounds” by Mike Koenig is licensed under CC BY 3.0.
“Flapping Wings 3 Sound” by Mike Koenig is licensed under CC BY 3.0.
“Lewis and Dekalb” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License