99 – Great Grey Gator (ggnoRE:CAP Alabamia 6)

We recap a ransom gone wrong and talk about the importance of irrevocable consequences when the dice hit the table. Daniel gives out the mystical DCs that turn 5e into Apocalypse World (spoiler alert: 12 and 20). Show notes: https://ggnorecast.com/99.


“River Valley Breakdown” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

98 – ggnoRE:THINK Inspiration

The gg no re-ers talk about why 5e’s default implementation of Inspiration is unsatisfactory, how they’ve experimented with changing it, and a simple hack to improve it.

97 – Mike Mearls, Delete Your Account (ggnoRE:CAP Alabamia 6)

No actual play this week because Daniel thought the recording was garbage. Instead, just a recap. Alternate titles: Make Basilisks Great Again; A Game of Fetuses. The crew heads into the ruined dragon shrine again, fights 5e’s nerfed version of the basilisk, meets another living snekman, and a PC dies while his player is asleep.

 

“River Valley Breakdown” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecom

96 – Mortality is a Big Deal for Me (ggnoRE:CAP Alabamia 5)

An intimate session. John/Evenstar and Tim/Cleophus pick up some hirelings and explore the dragon shrine again.

Henchmen

Jeff Rients made a lovely table/mechanic for acquiring hirelings and henchmen. You can grab the pdf that Daniel made of Jeff’s rules here. It looks a little something like this.

Skerples

Skerples made a fantastic post taking snippets about historical rulers and turning them into random tables. Plus we’re continuing to play this session in the Tomb of the Serpent Kings.


“River Valley Breakdown” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

95 – Mortality is a Big Deal for Me (ggnoRE:PLAY Alabamia 5)

An intimate session. John/Evenstar and Tim/Cleophus pick up some hirelings and explore the dragon shrine again.

Henchmen

Jeff Rients made a lovely table/mechanic for acquiring hirelings and henchmen. You can grab the pdf that Daniel made of Jeff’s rules here. It looks a little something like this.

Skerples

Skerples made a fantastic post taking snippets about historical rulers and turning them into random tables. Plus we’re continuing to play this session in the Tomb of the Serpent Kings.


“River Valley Breakdown” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Annotated Maps for T1: The Village of Hommlet

As promised so long ago, here are the annotated maps Daniel used to run T1.

The yellow cones on the moathouse map indicate the areas in which the party may be detected by lookouts inside the moathouse.

I converted AC to ascending, but the other stats are pretty much by the book.

Click the images for links to pdfs of the same.

Moathouse

Dungeon