Here are a couple more annotations Daniel made for running T1: The Village of Hommlet.
94 – Kerfuffle (ggnoRE:CAP Alabamia 4)
Recap, in which Cleophas the ex lake redneck considers an offer from a pirate captain. Evenstar the dragon cultist gets her hands dirty with violent schismatics.
“River Valley Breakdown” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Deep Carbon Observatory Annotations
Per the request of Erin in the comments, here are some examples of the kind of the marginal minimaps and annotations I was making in my prep to run Deep Carbon Observatory.
Also, you should use Claytonian’s version of the dungeon map, which I unfortunately didn’t have access to at the time: http://killitwithfirerpg.blogspot.jp/2017/07/deep-carbon-observatory-map-fan-map.html.





93 – Kerfuffle (ggnoRE:PLAY Alabamia 4)
Cleophas the ex lake redneck considers an offer from a pirate captain. Evenstar the dragon cultist gets her hands dirty with violent schismatics.
“River Valley Breakdown” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Annotated Maps for T1: The Village of Hommlet
As promised so long ago, here are the annotated maps Daniel used to run T1.
The yellow cones on the moathouse map indicate the areas in which the party may be detected by lookouts inside the moathouse.
I converted AC to ascending, but the other stats are pretty much by the book.
Click the images for links to pdfs of the same.
Moathouse
Dungeon
92 – S N E K B O I B O S S F I G H T (ggnoRE:CAP Alabamia 3)
Recapping an actual bossfight with special mechanics you can steal and an abortive PC kingship.
We reference skeleton jellies, which I think Arnold K made up.
When Daniel talks about Apocalypse World style task resolution, here’s how he does it in 5e:
- DC 20: all good
- DC 12: successful generally, but with some complication
- Less: bad
Daniel doesn’t use this unless there’s some way to make the 12-19 result interesting; otherwise, he defaults to DC 15 for a binary success target.
Daniel’s new ruling based on Tim’s shenanigans: if an item’s container is not explicitly marked on your sheet, Daniel assumes it’s stored in the worst place possible when it matters most.
91 – S N E K B O I B O S S F I G H T (ggnoRE:PLAY Alabamia 3)
We do an actual bossfight with special mechanics you can steal, which Daniel in turn stole from Dark Souls. Then they meet some dubious fungus people, and one PC is soon to be king.
Table images after the jump. You can see marching order and the yellow mini-rubber bands we use to indicate characters that have torches.
90 – Tim is the Door; I am the Tomb (ggnoRE:CAP Alabamia 2)
We recap what happened last time in the snek mans shrine.

“River Valley Breakdown” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
89 – Tim is the Door; I am the Tomb (ggnoRE:PLAY Alabamia 2)
A small party this time explores the ruined dragon shrine to the northeast of Vicksburg. John, Tim, and Wes explore the second level and do some proper dungeon crawling.
OblivionKeg is the rules reference web app we’ve been using in game.

“River Valley Breakdown” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
88 – Big Hawgz (ggnoRE:CAP Alabamia 1)
We recap what happened in the first Alabamia episode.

“River Valley Breakdown” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/









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