Moose becomes a regular cast member.
The party investigates a conspiracy in the home base town of Red Larch and ends up throwing the entire place on its head with a night of stupendous violence following a mini dungeoncrawl.
We quickly wrap up some sidequests in preparation for following the main thrust of the module.
Here’s the link to +Arnold K’s article at Goblin Punch on just-in-time resolution that I referenced in the cast: http://goblinpunch.blogspot.com/2015/04/just-in-time-compilation.html
Corrections: Daniel was totally wrong and Jim was totally right about what dim light does. Dim light only imposes disadvantage on Wisdom (Perception) checks based on sight (Player’s Basic Rules, p. 65, “Vision and Light”).