Jim joins us as we go sightseeing in Shadowgrange and investigate an abandoned alchemist’s shop that holds plot-related secrets!
We’ve actually got a recap in the episode I think!
This is a continuation of our playthrough of the indie 5e module set in the edgiest of Magic: the Gathering’s universes, Innistrad: Army of the Damned.
We (the inquisition) traveled to an edgy land with vampires and stuff, looking for a girl who might know where the angel Avacyn might be. Angel-chan’s absence has been causing problems in the realm.
Along the way we met a sketchy weirdo who gave us holy bling (the arm of the faithful) and points us to Shadowgrange, the town where our contact resides.
Before long, an encounter on the road! Skeleton-bat-balls! But we #rekt them and carried on.
In This Episode
Someone rolls a 20 on a death save:
Rolling 1 or 20. When you make a death saving throw and roll a 1 on the d20, it counts as two failures. If you roll a 20 on the d20, you regain 1 hit point. (5e rules)
Pops up with 1 hp like:
Hosts
DM
Players
We encounter strange creatures on the road and try to talk to them, but they don’t want to talk to us :*(
We make camp for the night. Asa takes first watch.
Our rest is interrupted in the second watch when Ava gets attacked by a shadow and gets a cool shadow scar of fingerprints around her neck.
I think Tim cheated to keep us alive. I’m waiting for my revenge IRL.
We continue to Shadowgrange when we hear an explosion in the hills. Smoke is billowing out of a cave. We investigate, find suicided culty folks arranged around a hole in the ground, the source of the smoke. Naturally, when we get close, baddies pop out, roll initiative.
After an abortive interrogation, we loot the corpses and carry on toward Shadowgrange.
Our discussion & review of Deep Carbon Observatory, text by Patrick Stuart and art by Scrap Princess. MAJOR SPOILERS.
tl;dl: it’s a work of superlative imagination. It refreshes the underdark and specifically the drow, and contains some structural/mechanical experiments you can lift for other purposes. It’s a no brainer purchase. However, needs a second edition that focuses on the “presentation layer”—how the ideas are to be communicated to the players, both in the maps and in the room contents.
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