162 – re:play Kirland 1

Actual play proper of our experimental 5e intro campaign, Kirland. Refer to the previous episode for background on how it was created, and see the links below for all the material Daniel had generated to run the first session of it. 

In this episode, the characters explore around the barrow-downs, find hidden treasure, learn a bit about the town, grab some rumors, and head out to the marshes to collect a bounty on a bandit king’s head. 

Patrons will get this revised material; but, with a little thought, you can probably run a game tonight by printing out the alpha material and hanging loose.


How to Print the Booklets

You’re likely going to have to fiddle a lot. You definitely, under page setup, want to select “booklet print” so that it knows how to arrange the pages. Beyond that, and you’re best off googling your particular issue.

How to Run the Game from This Stuff

If you download everything in the Google Drive folder, you should be good to go if you:

  1. Print all the maps
  2. Print the booklets appropriately (see above)
  3. Pull up my Chartopia Collection for the campaign on your phone
  4. Check the links section above just in case

You’ll have to improvise some things, but it’s certainly enough for Daniel to get several sessions out of, even without cleanup and revision.

How Daniel Made the Booklets

Once you get a hang of it, it’s not difficult to paste your notes into booklet form.

  • Used Word
  • SHIFT + CTRL + 8(*) to turn on formatting visbility (e.g., page breaks)
  • CTRL + ENTER to force a page break
  • Pages in multiples of 4
  • Reserve page 1 & 2 for cover and inside front cover, next-to-last & last for inside back cover and back cover.

Daniel tried doing it in Google Docs for max portability, but it seems to lack some of the essential ease of use features that Word has.

Make a Search Check

patreon: https://patreon.com/ggnore
podcast: gg no re @ itunes
twitter: https://twitter.com/ggnorecast
anchor: https://anchor.fm/ggnore


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