Beard ASMR & Blood Pools. Got projector armbands. Got Patroclus to come with. Explored side paths then found a cave complex beneath the hill off the path. Found a smoky spirit of a student named Antolius. Then entered a labyrinth where they fought kobolds and giant albino lizards. Saggitarius broke through the kobold barricades, cut one down, then was rekt. Left off in dungeon.
Be sure to check out our new players page to see who (most of) these voices belong to.
Dramatis Personae
The PCs

Saggitarius (Tim)

Nike (John)

Luna (Jim)
The NPCs

Patroclus (Drak Spears 1-B)

Anastasia, Warden of Saints

Lucilla, Master (Drakophon Shades 1-B)

Antonius, Master (Hawkenfin Stars 1-C)

Phoebe (Drakophon Stars 1-B)

Domitius (Drakophon Shades 1-B)
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So I’ve been meaning to weigh on Dungeon Academy for a while, sorry guys. In any case. Simulation mode is really detailed. I appreciate the concept of having daily activities like classes and building relationships, but some of the die rolls seem a bit arbitrary. It seems to be up to the players to extrapolate fiction from the the die rolls, such as the difficulty of a class, rather than the die rolls being informed by the existing fiction. However, there is a lot of good stuff to learned from mechanics like that. I’ve started playing Persona 5 (my first Persona experience) for the first time, so I’m seeing where a lot these concepts come from. They work well. I’ve started to use the passage of time and selected activities, such as training, exploring, or just chilling in one of my most recent Savage Worlds games as a means to replace the started experience based character progression with something more organic. I’m planning on putting together a space faring scifi themed campaign similar to Dungeon Academy (kind of like Star Fleet Academy, but not actually Star Trek.)
That’s a lot, but it’s been a while.
tl;dr: I enjoy the mechanics and listening to the play of Dungeon Academy. It’s entertaining and an inspiration for my own games. Thanks guys!
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