We start our play of Daniel’s homebrew setting and system, City of the Crepuscular Queen. (Warning: mild Bloodborne spoilers.)
This episode starts with a discussion of mechanics and theory, intrinsic vs extrinsic rewards, using drama to structure your game, and giving creative pressure release valves.
Then Daniel moves into orienting the players on the setting, stuff they need to know in order to play their characters.
And finally we set up the first moment of actual play.
Theme music for CCQ is “Monarchy,” the title track of the album from Mosh: https://iammosh.bandcamp.com/album/monarchy
Episode image: public domain
Links
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- Monarchy by Mosh: https://iammosh.bandcamp.com/album/monarchy
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