52 – Let’s Play Deep Carbon Observatory (Part 13) – Last Session

We wrap up the campaign.

Our next episode is the recap & review, here: https://ggnorecast.com/53.

Mistborn by Brandon Sanderson (aff link): get it on Amazon

ggnore052_ep_img


“Lewis and Dekalb” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Soundcloud player background image by Scrap Princess, from the module.

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51 – Let’s Play Deep Carbon Observatory (Part 12) – Cover Yourself in Those Tiny Little Doors

We continue to explore the observatory.

A comedy of errors.

Situations grotesque, risible, & fantastical—all for you.


“Lewis and Dekalb” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Soundcloud player background image by Scrap Princess, from the module.

50 – Let’s Play Deep Carbon Observatory (Part 11) – Supportive Play Culture

Bickering and exploring. Mostly bickering.

A quick note here from Daniel re: module design: don’t have multilevel treasure tables for generating finite treasures. If there are going to be XdY treasures of properties that you need to generate by rolling yet further, save the DM the trouble and pre-generate the most interesting ones. You’ll see what I’m talking about in this episode. I could have pre-rolled them, but why not save the end-user some work?

Update: our confusion over “Sense Nearby” was just cleared up by the writer of Into the Odd. The character starting package doesn’t indicate that you can “sense nearby” (whatever that means) and also get an Arcanum. “Arcana” should be read as the object of the sensing: “sense nearby Arcana,” like detect magic. I (Daniel) hadn’t looked at the entry until now, but I see that its being split up over two lines is what caused the confusion for us. 

Dan Carlin’s Hardcore History: http://www.dancarlin.com/hardcore-history-series/


“Lewis and Dekalb” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

“Pixelland” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Soundcloud player background image by Scrap Princess, from the module.

49 – Let’s Play Deep Carbon Observatory (Part 10) – The New Meta

We enter the observatory and behold its wonders.

Follow dungeon SOP, achieve expected results.

This didn’t go as planned or desired at all, but ya gotta kill yer darlins. Or have them exploded.

Thank you, bone magnet. 

Also, I (Daniel) am not sure at all that I ruled correctly re: the climactic moment here. I think I was interpreting metaphorical language in the text too literally. But it was a magical anatomy judgment made the heat of the moment. Perhaps Patrick can find it in his heart to forgive me.

 


“Lewis and Dekalb” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Soundcloud background image adapted from Scrap Princess’s illustrations for the module.

47 – Let’s Play Deep Carbon Observatory (Part 8) – DECEASED

This episode is an example of what can happen when you follow your random encounter procedures to the bitter, bitter end—and don’t flinch at the dice.

It’s great!


“Lewis and Dekalb” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Soundcloud background image adapted from Scrap Princess’s illustrations for the module.

43 – Let’s Play Deep Carbon Observatory (Part 4) – Does It Have Bones?

We talk about our experience playing LotFP at DragonCon 2016 in more detail before getting to the actual play. Oh, and also before the actual play, we chat about video games (Doom, Grim Dawn, Dark Souls 3) and other media. Our lovely tour through the ruins of the valley continues, and we wind up at the foot of the broken dam. AP starts at 17:07.

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