160 – re:play Clerics in the Vineyard 1

Daniel finally gets to run Dogs in the Vineyard, adapted to a familiar D&D setting. It’s teenage pseudomormon gunslingers, but with St. Cuthbert instead of Mormonism.

Tim and John have rolled up 5e clerics, and Daniel explains the few changes necessary to make D. Vincent Baker’s game of hard ethical judgments with potentially explosive consequences work when adapted to **the world’s most popular roleplaying game**. In this episode, we get through both initiation conflicts; when we pick back up, the clerics will hit their first town.

Links

You can’t buy this game anymore. Apparently, Vincent considers the setting 🚨 t o o 🚑 p r o b l e m a t i c 🚨 (although you can still buy Poison’d and Kill Puppies for Satan 🤔🤔🤔, and we’d definitely recommend Poison’d).

(We could be wrong about the reason for its discontinuation; we could find relevant quotes but no still-functional original source.)

All the more reason to tune in next time to see more fully how DitV works when adapted to an in-print game. The game itself may be dead, but its spirit lives on.

After we play through the town, we’ll publish the town with Daniel’s conversion rules.

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Pale Rider Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

 

159 – How to Improvise Traps and Be Productive

Daniel gives a preview of a patron-only 4-in-1 page dungeon that we’ll be releasing soon, describing its method for making traps beforehand or at runtime.

And, speaking of traps, there’s DM perfectionism. You want everything in your setting to be up to your standards; so you end up producing less than you need. This induces a nasty cycle. Daniel says how he’s broken it with the help of old school fundamentalism.

Check out DunGen, a great node-based dungeon generator by Ed Allen: http://meta-studios.com/dg/dungen.html

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157 – Sekiro: Shadows Die Twice

We discuss FROM SOFTWARE’s new ninja action game, Sekiro: Shadows Die Twice. We compare it to the previous Soulsborne games, rank it among our favorites, and muse about tabletop applications of its systems. Mild spoilers. 

Links

Grab Sekiro through one of our affiliate links, pretty please:

Intro music is “Sekiro (The One-Armed Wolf)” by Yuka Kitamura

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156 – Mothership – Finale of Dead Planet

We finish our run of our first proper sci-fi game, Mothership. Spoilers for the official module Dead Planet follow. Listen as it is revealed that Daniel still doesn’t know how space works and knows one and only one metric system equivalence. Does the party escape the dead planet or spectacularly TPK? Do we get the rules half right? Just click, nay, SMASH that play button and find out, dear listener.

Note that we did Stress totally wrong. The default Stress gained is 1, not 1d10. Not sure where Daniel got that …

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155 – ggnore:update and Bonus Interview

Daniel gives an update on the podcast and tells you what to expect in future episodes. We’d like to hear your feedback on this one; so ping us in the comments or @ggnorecast on twitter. At the end, Daniel interviews his wife, who hates playing RPGs, and they talk about why people might feel that way and measures you can take to ease folks into the hobby.

Canon in D Major Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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154 – Mothership – Dead Planet

We play our first proper sci-fi game, Mothership. Spoilers for the official module Dead Planet follow. Hear Daniel try to figure out how space works! Thrill to tactical decompression! Feel the kachunk of mag boot engagement!

Links

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151 – re:play Pokemon 5e

We try out the 5e conversion of Pokemon that the great benefactor of mankind @JOEtheDM has created. Our PCs get their Pokemon trainer licenses and encounter Team NORMIE in the rain-slick streets of Neo Pallet Town.

Be sure to check out our players page to see who these voices belong to.

Get the Pokémon 5e rules here: https://www.reddit.com/r/pokemon5e.

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Intro song by Goblins from Mars: