We actually play Mathfinder. After all the trash talk, we finally see what it’s really all about. You’ll see the new 2e playtest mechanics in action (at least the ones that Daniel can remember), and hear us wail in acute existential despair! Review coming next ep.
Check below for a ready-to-run version of the first playtest adventure, with annotations that make it mostly a system neutral one page dungeon.
Things We Liked
The daily/long rest thing. No more resting in dungeons. When you take a sleep, you get to prepare your daily spells and such, and you get back some hp based on level. After a really long rest, like a week, you do a reset.
Magic weapons do extra damage dice. Pretty magical.
Action economy. It’s aesthetically pleasing and less confusing to explain to newbies than 5e’s economy.
Things We Didn’t
Well, pretty much everything else, but here are a couple zingers.
Rules for walking and talking at the same time:
Insane rules written by and for robots from another dimension:
Printer Friendly One Page Dungeon Version of The Adventure
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