Dear Gary, Which Race is Best?

Our tabletop RPG advice column, Dear Gary, returns with these questions:

  • Dear Listener writes: Dear Gary, I run games (often one shots) that are made accessible to a rather wide pool of players, and sometimes get an unexpectedly large group. How do I keep everyone consistently engaged in the session and off their phones at higher player counts?
  • Brian writes: Dear Gary, could you discuss the main house rules you use for your 5e/D&D games? Have you been inspired to add any rules from other game systems to your D&D games?
  • Brian writes: Dear Gary, what are your thoughts on game systems that use species (or race) as class, such as basic/expert D&D (from 80s), Dungeon Crawl Classics, or others?
  • Brian writes: Dear Gary, what is a game you have been eager to play but not gotten to the table?

Where to Listen

159 – How to Improvise Traps and Be Productive

Daniel gives a preview of a patron-only 4-in-1 page dungeon that we’ll be releasing soon, describing its method for making traps beforehand or at runtime.

And, speaking of traps, there’s DM perfectionism. You want everything in your setting to be up to your standards; so you end up producing less than you need. This induces a nasty cycle. Daniel says how he’s broken it with the help of old school fundamentalism.

Check out DunGen, a great node-based dungeon generator by Ed Allen: http://meta-studios.com/dg/dungen.html

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