Our first actual play screencast. Our dungeon academy students have a school phase, follow some personal quests, see what it’s like to be in dungeon-school, observe portents, and then head back into the dungeon for some wilderness crawling and find a secret entrance to a new dungeon level.
An update about how gg no re is going quarantine mode. We’re still playing, and we should have another group podcast soon. This virus has also opened the door to remote play to us.
Here’s what our Dungeon Academy megadungeon setup looks like now.
What the players see while exploring:
What the DM sees:
For something fun for the players to do while they wait during the school phase of a Dungeon Academy game, I implemented the “map pins” system for the campus map and the map of their dorm. This lets them click on any location and (after a couple more clicks) get some additional info about it: flavor text, images, etc.
I have found these Roll20 settings to be just what I want.
This makes it so that players can only see, at any time, what their characters can see. Previously explored parts of the map outside light radius are blacked out. Definitely possible to get lost.
Token Sight Settings
These are under the advanced tab. Set this for each character bearing a torch. Can also create a dummy token and assign it these settings if they drop a torch.
Here’s what my dynamic lighting walls and doors look like. Walls are orange; blue is doors. You can use the select tool when on this layer to move the door out of the way once opened and move it back once (re)closed.
Tim and Daniel recap the events of the first proper foray into the dungeon beneath the academy.
A couple visuals are below, but check out our patreon to get a post detailing the actual stuff in those rooms, including illustrations, new spells, and the parts of the map they’ve been through so far.