Daniel’s put the beta v1 rules of R A T T L E D up on his blog. Check it out:
Author: gg no re
136 – R A T T L E D (part 2)
We continue our play of R A T T L E D, a campaign framework Daniel is making for playing reverse D&D with skeletons. No Prep, All Calcium. Will be releasing the rules for how to play this yourself as Halloween approaches. In this episode, we start the downtime phase, complete an encounter, and ARISE, KILL, & EAT.
Intro: Spooky Scary Skeletons (Remix) – Extended Mix by The Living Tombstones
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135 – R A T T L E D (part 1)
We start our play of R A T T L E D, a campaign framework Daniel is making for playing reverse D&D with skeletons. No Prep, All Calcium. Will be releasing the rules for how to play this yourself as Halloween approaches.
Intro: Spooky Scary Skeletons (Remix) – Extended Mix by The Living Tombstones
Make a Search Check
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134 – Roll Tide or Naw?
It’s the fabled Roll Tide or Naw? episode! We have a topic and then give what we think about it.
Here are the topics discussed in this ep:
- Tieflings
- Dragonborn
- Light cantrip
- Halflings
- Elves
- Half-elves
- Dwarves
- Forgotten Realms
- Tiamat
- Megadungeons
- Small dungeons
- Exploring a town like a dungeon
- Clerics
- Bards
- Mixed systems
- 4e
- Monks
- Counterspell
- “Decrement your torches”
- Making maps
- Adventure Paths
- Spelljammer
- Dark Sun
- Gnomes
- Drow
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133 – Interview with a Level 1 Player
In our first ever gg no re interview, we talk to Montrail, a player new to tabletop RPGs whom we randomly met at Dragon Con. We learn about how he came to find out about D&D and RPGs in general, what his experience of organized play was like, and muse about what this might mean for the hobby more broadly.
Links
Momocon: https://www.momocon.com
Dragon Con: http://www.dragoncon.org/
D&D Adventurers League: http://dnd.wizards.com/playevents/organized-play
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132 – Dragon Con 2018
We talk about our experience at Dragon Con 2018: the good, the bad, the ugly, and the sublime.
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131 – re:view Pathfinder 2 Playtest
We review the Pathfinder 2 playtest.
Check below for a ready-to-run version of the first playtest adventure, with annotations that make it mostly a system neutral one page dungeon.
Here’s an affiliate link to Beyond the Wall, the vv interesting OSR game discussed in the episode.
Things We Liked
The daily/long rest thing. No more resting in dungeons. When you take a sleep, you get to prepare your daily spells and such, and you get back some hp based on level. After a really long rest, like a week, you do a reset.
Magic weapons do extra damage dice. Pretty magical.
Action economy. It’s aesthetically pleasing and less confusing to explain to newbies than 5e’s economy.
Things We Didn’t
Well, pretty much everything else, but here are a couple zingers.
Rules for walking and talking at the same time:

Insane rules written by and for robots from another dimension:

Printer Friendly One Page Dungeon Version of The Adventure
You’re welcome.
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130 – re:play Pathfinder 2 Playtest
We actually play Mathfinder. After all the trash talk, we finally see what it’s really all about. You’ll see the new 2e playtest mechanics in action (at least the ones that Daniel can remember), and hear us wail in acute existential despair! Review coming next ep.
Check below for a ready-to-run version of the first playtest adventure, with annotations that make it mostly a system neutral one page dungeon.
Things We Liked
The daily/long rest thing. No more resting in dungeons. When you take a sleep, you get to prepare your daily spells and such, and you get back some hp based on level. After a really long rest, like a week, you do a reset.
Magic weapons do extra damage dice. Pretty magical.
Action economy. It’s aesthetically pleasing and less confusing to explain to newbies than 5e’s economy.
Things We Didn’t
Well, pretty much everything else, but here are a couple zingers.
Rules for walking and talking at the same time:

Insane rules written by and for robots from another dimension:

Printer Friendly One Page Dungeon Version of The Adventure
You’re welcome.
Make a Search Check
patreon: https://patreon.com/ggnore
podcast: gg no re @ itunes
g+: gg no re
twitter: https://twitter.com/ggnorecast
facebook: https://www.facebook.com/ggnorecast
anchor: https://anchor.fm/ggnore
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129 – re:play Making a PC for Pathfinder 2
Apologies in advance, but this episode is us helping Tim create a Pathfinder 2e character and complaining about it with amused detachment.
In the process, you’ll hear how a quick first-time generation goes, where someone has read a little bit and has a lot of help.
You’ll also hear about some of the differences between Pathfinder 2 and the past and present versions of D&D: proficiency, leveling, the action economy, etc.
We do actually like some of the changes, but, of course, detest most of them. Join us in the suffering.
Check below for a ready-to-run version of the first playtest adventure, with annotations that make it mostly a system neutral one page dungeon.
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128 – re:cap City of the Crepuscular Queen 6
Another episode in which we use shortish clips of actual play to illustrate topics of general RPG interest. This time, the examples are a bit longer and interspersed with memes. Daniel talks about:
- using common thematic elements across multiple campaigns
- how taking time up front to develop lore behind your setting will enrich your game
- how to use Pinterest to populate your adventure locations
- when to draw maps for players
- and how bards can be tolerable (it’s to supply high quality rumors)
Theme music for CCQ is “Monarchy,” the title track of the album from Mosh: https://iammosh.bandcamp.com/album/monarchy
Episode image: public domain
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