To make up for our tardiness over the last couple of weeks, here’s a bonus early episode that gets us right to the beginning of the zombie horde siege. The siege will begin in earnest next week.
Not a ton going on in this shorter episode, just setting up (what Daniel expects is) the next chapter of the module, but the episode after this one should be nonstop action.
Daniel cut out 2/3 of the content because it was mostly just talking to shopkeepers for some reason? But there’s a quest that we accepted during that cut content:
Quest: get some special flower thingies from up north.
So when we refer obliquely to flowers, that’s what that’s about.
Asa makes a reference to the “Illuminaughty” in this episode. I think that’s probably worth listening to the episode for. Unless Daniel cut it . . .
There was a music puzzle! I don’t know if the musical section was actually confused, but we were confused at least. Maybe someone can illuminate us on this point. In any case, here is the music in question:
I don’t know if solving the puzzle is necessary to complete the adventure or not:
If not, props to the writer.
If it is necessary, that’s something you want to avoid.
Also, I think a good rule for puzzle is:
give the group a couple minutes to try out a solution or two
and if that doesn’t work, agree to work on it in downtime
or have a few people noodling away on it while the rest of the party resumes the action.
We didn’t do that, and thus I cut out a bunch of really boring radio.