Episode 2: Beliebers

EVERYTHING CHANGES.

Moose becomes a regular cast member.

The party investigates a conspiracy in the home base town of Red Larch and ends up throwing the entire place on its head with a night of stupendous violence following a mini dungeoncrawl.

We quickly wrap up some sidequests in preparation for following the main thrust of the module.

Here’s the link to +Arnold K’s article at Goblin Punch on just-in-time resolution that I referenced in the cast: http://goblinpunch.blogspot.com/2015/04/just-in-time-compilation.html

Corrections: Daniel was totally wrong and Jim was totally right about what dim light does. Dim light only imposes disadvantage on Wisdom (Perception) checks based on sight (Player’s Basic Rules, p. 65, “Vision and Light”).

Valdos Lokexus

Valdos the tiefling warlock (planned to be a sorlock).  He liked to sketch things with his blood pencil, and shoot eldritch blasts from his staff at the baddies.

Valods Lokexus
I’m pointing at you with two fingers.
Be afraid.

That’s about all we knew of him until he was eaten by jackalweres, not to be mistaken with werejackals, that’s just a n00b mistake (Note: I DON’T KNOW THE DIFFERENCE).

That red stuff is not blood; it’s Daniel’s
lackluster map-drawing.
Farewell, Valdos.

Episode 1: Inconvenient Berries


Here’s the first proper episode. Lots of fun here. 

We’re running through the Wizards of the Coast 5e D&D module, Princes of the Apocalypse. It’s an actual play and a review-in-process, where we’ll pause to talk about our opinions of the product, and the DM will discuss techniques in general and specifically for this module.

Note: we are n00bs at the podcasting game! Expect chip crunching, dice clattering, and other background noise. We get better about it in later episodes, promise.

Red Larch, home base

Low level quest map

Lance Rock map


Episode 0: Character Generation & Intros

We make characters and introduce the concept of the show. Skip if you like.

We’re running through the Wizards of the Coast 5e D&D module, Princes of the Apocalypse. It’s an actual play and a review-in-process, where we’ll pause to talk about our opinions of the product, and the DM will discuss techniques in general and specifically for this module.

Note: we are n00bs at the podcasting game! Expect chip crunching, dice clattering, and other background noise. We get better about it in later episodes, promise.