74 – ggnoRE:PLAY – The Village of Hommlet (Part 2)

We continue our playthrough of Gygax’s Village of Hommlet with a (mostly) successful incursion into the moathouse.

And we have a new player! Romil joined us for his first RPG session ever. I’m sorry that it had to be with us.

We talk about why Daniel is making everyone make strength checks to open doors. It’s because he’s an ultra-orthodox Moldvayan.

We also mention the Order of the Stick; you may find it amusing.

You can grab a pdf of the module from drivethrurpg here.

Erratum: John consulted with a “snake expert,” who said that snakes would not feast upon a dead body, as Daniel ruled in this game. Sorry, players: next time you’ll have to come up with alternate tactics.

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73 – ggnoRE:CAP The Village of Hommlet (Part 1)

After the blow-by-blow of session 1, we discuss railroading vs sandboxes, emergent narrative, and how the medium can shape the story.

You can grab a pdf of the module from drivethrurpg here.

“Lewis and Dekalb” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

72 – ggnoRE:PLAY Village of Hommlet (Part 1)

We start playing the classic 1980 module by Gary Gygax, the Village of Hommlet.

You can grab a pdf of the module from drivethrurpg here.

At the Table

Flavortext-overlaid exterior of the moathouse.

The town map.

Fighting Patron Sable’s gang of bandits in room 7 of the moathouse.

The aftermath of the fight.

Taking on the rats in area 13.

 


“Lewis and Dekalb” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Episode image screenshot from the module.