52 – Let’s Play Deep Carbon Observatory (Part 13) – Last Session

We wrap up the campaign.

Our next episode is the recap & review, here: https://ggnorecast.com/53.

Mistborn by Brandon Sanderson (aff link): get it on Amazon

ggnore052_ep_img


“Lewis and Dekalb” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Soundcloud player background image by Scrap Princess, from the module.

50 – Let’s Play Deep Carbon Observatory (Part 11) – Supportive Play Culture

Bickering and exploring. Mostly bickering.

A quick note here from Daniel re: module design: don’t have multilevel treasure tables for generating finite treasures. If there are going to be XdY treasures of properties that you need to generate by rolling yet further, save the DM the trouble and pre-generate the most interesting ones. You’ll see what I’m talking about in this episode. I could have pre-rolled them, but why not save the end-user some work?

Update: our confusion over “Sense Nearby” was just cleared up by the writer of Into the Odd. The character starting package doesn’t indicate that you can “sense nearby” (whatever that means) and also get an Arcanum. “Arcana” should be read as the object of the sensing: “sense nearby Arcana,” like detect magic. I (Daniel) hadn’t looked at the entry until now, but I see that its being split up over two lines is what caused the confusion for us.

Dan Carlin’s Hardcore History: http://www.dancarlin.com/hardcore-history-series/


“Lewis and Dekalb” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

“Pixelland” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Soundcloud player background image by Scrap Princess, from the module.

45 – Let’s Play Deep Carbon Observatory (Part 6) – All 16 Animate at Once

We enter the dam; and, don’t worry, everything’s fine, and nothing’s bad!

monster image by Scrap Princess: http://monstermanualsewnfrompants.blogspot.com/

featured image: Complete set of canopic jars, circa 900 and circa 800 BC.[4] The Walters Art Museum. https://en.wikipedia.org/wiki/Canopic_jar#/media/File:Egyptian_-_A_Complete_Set_of_Canopic_Jars_-_Walters_41171,_41172,_41173,_41174_-_Group.jpg

“Lewis and Dekalb” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

44 – Let’s Play Deep Carbon Observatory (Part 5 ) – Slide to the Bacterial Mat

We prepare to enter the ruined dam.

Out of Context D&D: “Do you want his face so that we can open the grate?”

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Our manes on the map of the dam
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d20 for scale

Links


Featured image Bacterial Rainbows by Nate Eagleson on Flickr, cropped to 16:9: https://www.flickr.com/photos/27734890@N07/4745228274/

“Lewis and Dekalb” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

43 – Let’s Play Deep Carbon Observatory (Part 4) – Does It Have Bones?

We talk about our experience playing LotFP at DragonCon 2016 in more detail before getting to the actual play. Oh, and also before the actual play, we chat about video games (Doom, Grim Dawn, Dark Souls 3) and other media. Our lovely tour through the ruins of the valley continues, and we wind up at the foot of the broken dam. AP starts at 17:07.

You’ll hear this in the episode, but here are our protips for running LoTFP at cons:

  1. Use the summon spell generator
  2. Start in medias res
  3. NEVER LET PEOPLE SHOP AT A CON


Dam pic Prisma’d from a pic of Glen Canyon dam on Wikipedia by Adbar.

“Lewis and Dekalb” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

42 – Let’s Play Deep Carbon Observatory (Part 3) – A Wet Bag Thrown by a Fool

We make our way up the flood valley. Knife-fighting wizards, carrion, and more.

[excuse the tapping, we figured it out (a shock mount) in an episode or two.]

Daniel’s not sure he ran the valley properly—or effectively, rather. It’s essentially a pointcrawl, but without distances (that we could find) between the points, and without instructions on how to present the points. Probably Daniel didn’t even stick to his own method and just went with what felt right at the time.

So that’s a thing we’d recommend for a Deep Carbon Observatory second edition.

The writing in the module is captivating, and the art is striking, but Daniel wishes he knew exactly how, in the moment, the author wanted these points/nodes/locations/situations presented to the players, verbally.

Not flavor text, but flavor technique

That’s something we’d like to see in modules more generally. Let’s make things better.

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we must all improve

Out of Context D&D

  • We should ask the copse for help.
  • You should dissect one of them with your bone thing. Meanwhile, I will shoot one of them with a poison.
  • Can we just WATCH the wizard duel? // I don’t think this is a spectator sport.
  • I’m lusting after his arcanum.
  • Starving children are bobbing past you on what looks like a chunk of grey wood. // Do they look happy? // They do not look happy.
  • What? Wizards knife fighting!? This is even better than I thought. Let’s watch.
  • LEAVE THE DUTCH ALONE
  • I explain what I’m doing to him to make his eye not weird.
  • I lost 20 pounds, didn’t even notice. Roll Tide.
  • I’m a get me a wife. I’m a get me a houseful of mistresses.
  • Think if *you* were a crab.
  • We haven’t tried the meat and poo. . . . Just try the meat and poo one.

“Lewis and Dekalb” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Illustration of child-sized scavenging lungfish by Scrap Princess.

Big lungfish illustration is public domain.