97 – Mike Mearls, Delete Your Account (ggnoRE:CAP Alabamia 6)

No actual play this week because Daniel thought the recording was garbage. Instead, just a recap. Alternate titles: Make Basilisks Great Again; A Game of Fetuses. The crew heads into the ruined dragon shrine again, fights 5e’s nerfed version of the basilisk, meets another living snekman, and a PC dies while his player is asleep.

 

“River Valley Breakdown” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecom

93 – Kerfuffle (ggnoRE:PLAY Alabamia 4)

Cleophas the ex lake redneck considers an offer from a pirate captain. Evenstar the dragon cultist gets her hands dirty with violent schismatics.


“River Valley Breakdown” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

92 – S N E K B O I B O S S F I G H T (ggnoRE:CAP Alabamia 3)

Recapping an actual bossfight with special mechanics you can steal and an abortive PC kingship.

We reference skeleton jellies, which I think Arnold K made up.

When Daniel talks about Apocalypse World style task resolution, here’s how he does it in 5e:

  • DC 20: all good
  • DC 12: successful generally, but with some complication
  • Less: bad

Daniel doesn’t use this unless there’s some way to make the 12-19 result interesting; otherwise, he defaults to DC 15 for a binary success target.

Daniel’s new ruling based on Tim’s shenanigans: if an item’s container is not explicitly marked on your sheet, Daniel assumes it’s stored in the worst place possible when it matters most.

Continue reading

87 – Big Hawgz (ggnoRE:PLAY Alabamia 1)

We kick off our actual play of the Alabamia campaign, a 5e game set in fantasy feudal Alabama.

Having plundered a ruined BBQ joint, the party detects magic beneath an albino sow as big as a school bus. But what to do with the hundred suckling giant piglets? Our gnome that looks like Cactus Jack tries to get a date. And our cleric perhaps becomes a kobold prophet.

Drink y’all some sweet tea and have a listen.


“River Valley Breakdown” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

75 – ggnoRE:CAP – The Village of Hommlet (Part 2)

We recap a mostly successful incursion into the moathouse.

And we have a new player! Romil joined us for his first RPG session ever. I’m sorry that it had to be with us.

You can grab a pdf of the module from drivethrurpg here.

“Lewis and Dekalb” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Episode image taken from the module.

59 – Army of the Damned (Part 6)

We begin the tower defense arc of the module, click to listen.

Not a ton going on in this shorter episode, just setting up (what Daniel expects is) the next chapter of the module, but the episode after this one should be nonstop action.

Daniel cut out 2/3 of the content because it was mostly just talking to shopkeepers for some reason? But there’s a quest that we accepted during that cut content:

Quest: get some special flower thingies from up north.

So when we refer obliquely to flowers, that’s what that’s about.

Hosts

DM

Players


“Lewis and Dekalb” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Episode image modified from David Holt London Flickr via Compfight cc