The gg no re-ers talk about why 5e’s default implementation of Inspiration is unsatisfactory, how they’ve experimented with changing it, and a simple hack to improve it.
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97 – Mike Mearls, Delete Your Account (ggnoRE:CAP Alabamia 6)
No actual play this week because Daniel thought the recording was garbage. Instead, just a recap. Alternate titles: Make Basilisks Great Again; A Game of Fetuses. The crew heads into the ruined dragon shrine again, fights 5e’s nerfed version of the basilisk, meets another living snekman, and a PC dies while his player is asleep.

“River Valley Breakdown” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecom
93 – Kerfuffle (ggnoRE:PLAY Alabamia 4)
Cleophas the ex lake redneck considers an offer from a pirate captain. Evenstar the dragon cultist gets her hands dirty with violent schismatics.
“River Valley Breakdown” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
92 – S N E K B O I B O S S F I G H T (ggnoRE:CAP Alabamia 3)
Recapping an actual bossfight with special mechanics you can steal and an abortive PC kingship.
We reference skeleton jellies, which I think Arnold K made up.
When Daniel talks about Apocalypse World style task resolution, here’s how he does it in 5e:
- DC 20: all good
- DC 12: successful generally, but with some complication
- Less: bad
Daniel doesn’t use this unless there’s some way to make the 12-19 result interesting; otherwise, he defaults to DC 15 for a binary success target.
Daniel’s new ruling based on Tim’s shenanigans: if an item’s container is not explicitly marked on your sheet, Daniel assumes it’s stored in the worst place possible when it matters most.
91 – S N E K B O I B O S S F I G H T (ggnoRE:PLAY Alabamia 3)
We do an actual bossfight with special mechanics you can steal, which Daniel in turn stole from Dark Souls. Then they meet some dubious fungus people, and one PC is soon to be king.
Table images after the jump. You can see marching order and the yellow mini-rubber bands we use to indicate characters that have torches.
90 – Tim is the Door; I am the Tomb (ggnoRE:CAP Alabamia 2)
We recap what happened last time in the snek mans shrine.

“River Valley Breakdown” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
87 – Big Hawgz (ggnoRE:PLAY Alabamia 1)
We kick off our actual play of the Alabamia campaign, a 5e game set in fantasy feudal Alabama.
Having plundered a ruined BBQ joint, the party detects magic beneath an albino sow as big as a school bus. But what to do with the hundred suckling giant piglets? Our gnome that looks like Cactus Jack tries to get a date. And our cleric perhaps becomes a kobold prophet.
Drink y’all some sweet tea and have a listen.

“River Valley Breakdown” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
83 – ggnoRE:INVENT – Dark Souls
In the ggnoRE:INVENT series, we talk about how to take stuff from things that aren’t tabletop RPGs and use them in tabletop RPGs. Saving the best for first, it’s Dark Souls (and Demons Souls and Bloodborne). Show notes: https://ggnorecast.com/83.
ggnoRE:VIEW – T1: The Village of Hommlet
We review the classic Gygaxian module, T1: The Village of Hommlet.
You can grab a pdf of the module from drivethrurpg here.
Daniel was possibly completely wrong that this was a tournament module. He was probably thinking of something completely different!
75 – ggnoRE:CAP – The Village of Hommlet (Part 2)
We recap a mostly successful incursion into the moathouse.
And we have a new player! Romil joined us for his first RPG session ever. I’m sorry that it had to be with us.
You can grab a pdf of the module from drivethrurpg here.

“Lewis and Dekalb” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Episode image taken from the module.





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