Army of the Damned (Part 3)

We make it into town, get the rumors, chat up the locals, level up.

Really short ep this time. Next ep will be the start of a new session and be the normal length, with Jim jumping in.

This is what a hawthorn tree looks like.

Hosts

DM

Players

 


“Lewis and Dekalb” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Hawthorn tree image from Wikimedia Commons

Army of the Damned (Part 2)

Last time on gg no re:

We (the inquisition) traveled to an edgy land with vampires and stuff, looking for a girl who might know where the angel Avacyn might be. Angel-chan’s absence has been causing problems in the realm.

Along the way we met a sketchy weirdo who gave us holy bling (the arm of the faithful) and points us to Shadowgrange, the town where our contact resides.

Before long, an encounter on the road! Skeleton-bat-balls! But we #rekt them and carried on.

In This Episode

Someone rolls a 20 on a death save:

Rolling 1 or 20. When you make a death saving throw and roll a 1 on the d20, it counts as two failures. If you roll a 20 on the d20, you regain 1 hit point. (5e rules)

Pops up with 1 hp like:

Hosts

DM

Players

We encounter strange creatures on the road and try to talk to them, but they don’t want to talk to us :*(

We make camp for the night. Asa takes first watch.

Our rest is interrupted in the second watch when Ava gets attacked by a shadow and gets a cool shadow scar of fingerprints around her neck.

I think Tim cheated to keep us alive. I’m waiting for my revenge IRL.

We continue to Shadowgrange when we hear an explosion in the hills. Smoke is billowing out of a cave. We investigate, find suicided culty folks arranged around a hole in the ground, the source of the smoke. Naturally, when we get close, baddies pop out, roll initiative.

After an abortive interrogation, we loot the corpses and carry on toward Shadowgrange.


“Lewis and Dekalb” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

44 – Let’s Play Deep Carbon Observatory (Part 5 ) – Slide to the Bacterial Mat

We prepare to enter the ruined dam.

Out of Context D&D: “Do you want his face so that we can open the grate?”

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Our manes on the map of the dam
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d20 for scale

Links


Featured image Bacterial Rainbows by Nate Eagleson on Flickr, cropped to 16:9: https://www.flickr.com/photos/27734890@N07/4745228274/

“Lewis and Dekalb” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

43 – Let’s Play Deep Carbon Observatory (Part 4) – Does It Have Bones?

We talk about our experience playing LotFP at DragonCon 2016 in more detail before getting to the actual play. Oh, and also before the actual play, we chat about video games (Doom, Grim Dawn, Dark Souls 3) and other media. Our lovely tour through the ruins of the valley continues, and we wind up at the foot of the broken dam. AP starts at 17:07.

You’ll hear this in the episode, but here are our protips for running LoTFP at cons:

  1. Use the summon spell generator
  2. Start in medias res
  3. NEVER LET PEOPLE SHOP AT A CON


Dam pic Prisma’d from a pic of Glen Canyon dam on Wikipedia by Adbar.

“Lewis and Dekalb” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

42 – Let’s Play Deep Carbon Observatory (Part 3) – A Wet Bag Thrown by a Fool

We make our way up the flood valley. Knife-fighting wizards, carrion, and more.

[excuse the tapping, we figured it out (a shock mount) in an episode or two.]

Daniel’s not sure he ran the valley properly—or effectively, rather. It’s essentially a pointcrawl, but without distances (that we could find) between the points, and without instructions on how to present the points. Probably Daniel didn’t even stick to his own method and just went with what felt right at the time.

So that’s a thing we’d recommend for a Deep Carbon Observatory second edition.

The writing in the module is captivating, and the art is striking, but Daniel wishes he knew exactly how, in the moment, the author wanted these points/nodes/locations/situations presented to the players, verbally.

Not flavor text, but flavor technique

That’s something we’d like to see in modules more generally. Let’s make things better.

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we must all improve

Out of Context D&D

  • We should ask the copse for help.
  • You should dissect one of them with your bone thing. Meanwhile, I will shoot one of them with a poison.
  • Can we just WATCH the wizard duel? // I don’t think this is a spectator sport.
  • I’m lusting after his arcanum.
  • Starving children are bobbing past you on what looks like a chunk of grey wood. // Do they look happy? // They do not look happy.
  • What? Wizards knife fighting!? This is even better than I thought. Let’s watch.
  • LEAVE THE DUTCH ALONE
  • I explain what I’m doing to him to make his eye not weird.
  • I lost 20 pounds, didn’t even notice. Roll Tide.
  • I’m a get me a wife. I’m a get me a houseful of mistresses.
  • Think if *you* were a crab.
  • We haven’t tried the meat and poo. . . . Just try the meat and poo one.

“Lewis and Dekalb” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Illustration of child-sized scavenging lungfish by Scrap Princess.

Big lungfish illustration is public domain.

41 – Let’s Play Deep Carbon Observatory (Part 2) – A Murder of Crow

We start off with an undeleted deleted scene where we talk about MCU, whether anyone actually likes Superman, and get confused about Highlander 1. Then we start the meat of the module a few minutes in (5:10).

This episode presents us with our first look at the Crows, the “rival adventuring party” trope that’s been DCOd as much as the landscape.

But, with some quick thinking by Tim and quick shooting by Jim’s character Bird, the party gets a leg up at the very start.

Then I spend a really long time reading them the indulgent backstory of all the loot they find.

Of the peaks and valleys of the campaign so far, this episode has them pretty near the top.

This week, remember Bird’s words: reload first, loot later.

***

“Lewis and Dekalb” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Portrait of Ghar Zaghouan by Scrap Princess.

Photo of 1913 Dayton flood rescue is public domain.

40 – Let’s Play Deep Carbon Observatory (Part 1) – Carrowmore

The misery begins.

Deep Carbon Observatory opens with a unique procedure for presenting the chaos of a desperate town in the middle of a cataclysmic flood.

That’s what this session covers. Our PCs try to save some people, kill others, and set their eyes down the valley on the looming dam.

Characters

  • Daniel: the ref, technically responsible for henchman Oxford Comma
  • Jim: Bird Sawyer
  • Tim: Saw Smith
  • Asa: Jargon Wit Backhand

Out of Context D&D

  • Don’t drop Oxford Comma!
  • NO BACKSTORY
  • First things first: let’s split up.
  • We ain’t about second place!
  • That’s not your wife!
  • Perhaps . . . I overreacted.
  • I wanna go engage that pedophile.
  • Jim: Bird shudders. He knows that heroes are the first ones to die.
    Asa (shrugging): Should have chopped a kid in half.
  • Immediately after I killed the kid, a thought went through my head: oh, so that’s how this day’s gonna go.

Links

Get the module, Deep Carbon Observatory: http://www.drivethrurpg.com/product/131801/Deep-Carbon-Observatory.

Get the system, Into the Odd: http://www.drivethrurpg.com/product/145536/Into-the-Odd.

Get a Deep Carbon Observatory tshirt. Money goes to Scrap, who drew the stuff.

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not me, but could be you

season 3 logo

“Lewis and Dekalb” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

39 – Let’s Play Deep Carbon Observatory (Part 0) – Chargen

We kick off season 3 of the show by making Into the Odd characters for our actual/let’s play of Deep Carbon Observatory.

If you want to get right down to the play, head to episode 40, the first proper episode of the new season.

But here we talk about who made the the system and the module, what’s cool about them, what’s different than standard D&D or Lamentations of the Flame Princess, and there’s lots of affected southern accents.

Links

Get the module, Deep Carbon Observatory: http://www.drivethrurpg.com/product/131801/Deep-Carbon-Observatory.

Get the system, Into the Odd: http://www.drivethrurpg.com/product/145536/Into-the-Odd.

Get a Deep Carbon Observatory tshirt. Money goes to Scrap, who drew the stuff.

raunisex_tshirtx1350101010-01c5ca27c6front-c3060940730-bgf8f8f8

not me, but could be you

season 3 logo

“Lewis and Dekalb” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

38 – DragonCon 2016

ep_img

This is our DragonCon (Party Capital of the World™) 2016 recap episode. We had a much better experience than we did the previous year, and we talk about why.

We go over a lot of stuff in this episode, including:

Our Costumes

t_joel

Tim as Joel from The Last of Us Remastered

 

tim_w_starbuck

Tim as Joel from The Last of Us, with Starbuck

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Daniel as Bloodborne hunter with top hat

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Daniel as Bloodborne hunter with tricorn

People Who Are Not Us

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This guy’s Littlefinger is perfect.

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Praise it

Pretty sweet, eh? Find many more pics at https://www.facebook.com/ggnorecast/.