85 – ggnoRE:VIEW Maze of the Blue Medusa

We review Maze of the Blue Medusa. We talk about how to use it in campaigns, what kind of prep you’ll need to do, how it’s different than most dungeons/adventures, and how its innovative information design helps you run it.

You can grab a $5 pdf of the module from drivethrurpg (aff) here.


“Lewis and Dekalb” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

84 – ggnoRE:PLAY Maze of the Blue Medusa (Part 2 Final)

We finish up our second and last session of our Maze of the Blue Medusa mini-campaign.

You can grab a $5 pdf of the module from drivethrurpg (aff) here.

Warning: this one is heavily unedited because someone corrupted the audio file. Our review ep is ready to go for next week.


“Lewis and Dekalb” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

The Village of Hommlet (Part 5 Final)

We finish playing through the classic Gygaxian module, T1: The Village of Hommlet.

Unfortunate note: our mic input was apparently on the wrong setting, and so Daniel and Tim sound like they’re in the next room. 😐

You can grab a pdf of the module from drivethrurpg here.

“Lewis and Dekalb” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Episode image modded from the module.

The Village of Hommlet (Part 4)

We continue playing through the classic Gygaxian module, T1: The Village of Hommlet.

You can grab a pdf of the module from drivethrurpg here.

We figure out how grappling interacts with dodging. Namely, dodging doesn’t affect grapple attempts (because, while it is an attack action, it does not involve an attack roll). So if one of your players is tanking up in a chokepoint, grab em and drag em outta there.

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