We review Maze of the Blue Medusa. We talk about how to use it in campaigns, what kind of prep you’ll need to do, how it’s different than most dungeons/adventures, and how its innovative information design helps you run it.
You can grab a $5 pdf of the module from drivethrurpg (aff) here.
We continue playing through the classic Gygaxian module, T1: The Village of Hommlet.
You can grab a pdf of the module from drivethrurpg here.
We figure out how grappling interacts with dodging. Namely, dodging doesn’t affect grapple attempts (because, while it is an attack action, it does not involve an attack roll). So if one of your players is tanking up in a chokepoint, grab em and drag em outta there.
We continue playing through the classic Gygaxian module, T1: The Village of Hommlet. The second half has us discussing why Daniel is running the game the way he is, and Daniel gives a dubious genealogy of D&D.
You can grab a pdf of the module from drivethrurpg here.
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