44 – Let’s Play Deep Carbon Observatory (Part 5 ) – Slide to the Bacterial Mat

We prepare to enter the ruined dam.

Out of Context D&D: “Do you want his face so that we can open the grate?”

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How to Prep for running Deep Carbon Observatory

how i prepped for deep carbon observatory

behold

Deep Carbon Observatory is a great module, but it’s missing an important component. The content is fresh and interesting and not the same “there’s a cult and you have to stop it” thing you always see in WotC’s stuff. It’s got it’s own thing going. It treats you like an adult.

20170711 Update: added pictures of minimaps and annotations. Linked to Claytonian’s version of the dungeon map.

HOWEVER

The UX needs work. (But, really, that’s unremarkable. Most modules suffer from the same flaw and require the same work to deal with.)

I’m going to talk about how I prepped for running DCO, but this should be applicable to running pretty much any other module that’s not engineered to be run on the first read. Continue reading

43 – Let’s Play Deep Carbon Observatory (Part 4) – Does It Have Bones?

We talk about our experience playing LotFP at DragonCon 2016 in more detail before getting to the actual play. Oh, and also before the actual play, we chat about video games (Doom, Grim Dawn, Dark Souls 3) and other media. Our lovely tour through the ruins of the valley continues, and we wind up at the foot of the broken dam. AP starts at 17:07.

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41 – Let’s Play Deep Carbon Observatory (Part 2) – A Murder of Crow

We start off with an undeleted deleted scene where we talk about MCU, whether anyone actually likes Superman, and get confused about Highlander 1. Then we start the meat of the module a few minutes in (5:10).

This episode presents us with our first look at the Crows, the “rival adventuring party” trope that’s been DCOd as much as the landscape.

But, with some quick thinking by Tim and quick shooting by Jim’s character Bird, the party gets a leg up at the very start.

Then I spend a really long time reading them the indulgent backstory of all the loot they find.

Of the peaks and valleys of the campaign so far, this episode has them pretty near the top.

This week, remember Bird’s words: reload first, loot later.

***

“Lewis and Dekalb” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Portrait of Ghar Zaghouan by Scrap Princess.

Photo of 1913 Dayton flood rescue is public domain.

39 – Let’s Play Deep Carbon Observatory (Part 0) – Chargen

We kick off season 3 of the show by making Into the Odd characters for our actual/let’s play of Deep Carbon Observatory.

If you want to get right down to the play, head to episode 40, the first proper episode of the new season.

But here we talk about who made the the system and the module, what’s cool about them, what’s different than standard D&D or Lamentations of the Flame Princess, and there’s lots of affected southern accents.

Links

Follow us on facebook, twittervine, and iTunes.

Support us on patreonhttps://www.patreon.com/ggnore.

Get the module, Deep Carbon Observatory: http://www.drivethrurpg.com/product/131801/Deep-Carbon-Observatory.

Get the system, Into the Odd: http://www.drivethrurpg.com/product/145536/Into-the-Odd.

Get a Deep Carbon Observatory tshirt. Money goes to Scrap, who drew the stuff.

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not me, but could be you

season 3 logo

“Lewis and Dekalb” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Season 3 Preview

Tonight we’re going to kick off our next season.

We’re not going to do just one campaign, and we’re specifically steering clear of modules from Wizards of the Coast. So no official D&D products.

Our first sessions are going to taking on +Patrick Stuart‘s nightmare module Deep Carbon Observatory (art by +Scrap Princess) using +Chris McDowall‘s elegant Into the Odd.

* * * l i n k s * * *
Patrick Stuart’s blog: http://falsemachine.blogspot.com/

Scrap’s blog: http://monstermanualsewnfrompants.blogspot.com/

Chris McDowall’s blog: http://soogagames.blogspot.com/