We say why the new WotC splatbook is meh.

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We say why the new WotC splatbook is meh.

patreon: https://patreon.com/ggnore
g+: gg no re
twitter: https://twitter.com/ggnorecast
facebook: https://www.facebook.com/ggnorecast
instagram: https://www.instagram.com/ggnorecast

Hello, Intarwebz! I recently posted this picture on Twitter and got some good feedback. One user asked me about how I got the lights in the clay, so I thought it would make for a good blog post. So here it goes! Continue reading
Although this is the last episode of season 2 proper, we have a lot more material from the season that we’re not going to release right now. This episode just skips to the end of the campaign because, to be honest, we were done with it.
And not just with this module, but with WotC’s big modules in general.
So, in season 3, as we’ve already hinted in our last post, we’re going to do things differently. Continue reading
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| “Knight at the Crossroads” (Victor Vasnetsov) |
The hexcrawling continues, and we stumble upon a target rich environment. If only we had pockets to put loot in…
FX by Little Robot Factory
www.littlerobotsoundfactory.com
We continue hexcrawling in the under-Underdark, and all’s well. Everything is fine, really, and the campaign takes a wacky turn into romantic comedy!
Out of Context D&D:
We reference Kung Fury at some point. If you haven’t seen it: http://www.kungfury.com/.
“Pixelland”
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
Sleepover in an underbonecave — Thub-nub transcends humanity — and more!!
Note: audio quality improves after a minute or two.
We mention the Designers & Discourses podcast. Here it is: http://designersanddiscourses.com/.
“Crunk Knight” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
We execute our plan to get—wait for it—out of the abyss.
“I’m his egg; he’s my chicken.”
For my free human feat at level 1, I chose sentinel, which makes me pretty tanky.
My plan is to class up to druid 2 in order to get wild shape, and then hit up monk for some levels.
This is to make a kung fu panda build, in which I turn into a panda (or whatever) and use kung fu.
Tim was going for a full on fire fire fire all the time fire draconic sorcerer build.
The action algorithm was something like this: if (fire) or not (fire) then fire.
Apparently, this build gets a bonus to fire bolt. So, yeah. It’s a thing you can do if you like burninating the countryside and/or the peasants.
Asa was going for the standard (for our group) heal+debuff bard, I think. But, as you will find out in the next few episodes, this build took a turn for the weiiiiirrrrd.
“Crunk Knight” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
We are bad at planning prison breaks — somehow we settle on an escape plan — actual D&D.
This episode is more like a documentary on how people come up with goofy D&D plans. It’s half an hour of us figuring out what in the world to do next. It seems to be mostly a process of throwing out the worst ideas we can think of and gradually trying to work out way up.
For my free human feat at level 1, I chose sentinel, which makes me pretty tanky.
My plan is to class up to druid 2 in order to get wild shape, and then hit up monk for some levels.
This is to make a kung fu panda build, in which I turn into a panda (or whatever) and use kung fu.
Tim was going for a full on fire fire fire all the time fire draconic sorcerer build.
The action algorithm was something like this: if (fire) or not (fire) then fire.
Apparently, this build gets a bonus to fire bolt. So, yeah. It’s a thing you can do if you like burninating the countryside and/or the peasants.
Asa was going for the standard (for our group) heal+debuff bard, I think. But, as you will find out in the next few episodes, this build took a turn for the weiiiiirrrrd.
“Crunk Knight” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
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