Episode 3: Jackalweres are a Serious Thing

The party meets the fancy Feathergale Society, rides hippogriffs to hunt a manticore, choreographs an action movie, finds a high level area, and has a deadly encounter with jackalweres. Someone dies. But who!?!?!?

Corrections: the adventure does in passing mention the history of Feathergale Spire and the other haunted keeps (page 5 and 33, column 2).

Rules discussions of interest: how warlock spell slots interact with spells and slots from other classes on a multiclass character.

Apologies: sorry about the chair squeaking. We’ve since learned to use wooden chairs.

Episode 2: Beliebers

EVERYTHING CHANGES.

Moose becomes a regular cast member.

The party investigates a conspiracy in the home base town of Red Larch and ends up throwing the entire place on its head with a night of stupendous violence following a mini dungeoncrawl.

We quickly wrap up some sidequests in preparation for following the main thrust of the module.

Here’s the link to +Arnold K’s article at Goblin Punch on just-in-time resolution that I referenced in the cast: http://goblinpunch.blogspot.com/2015/04/just-in-time-compilation.html

Corrections: Daniel was totally wrong and Jim was totally right about what dim light does. Dim light only imposes disadvantage on Wisdom (Perception) checks based on sight (Player’s Basic Rules, p. 65, “Vision and Light”).

Episode 1: Inconvenient Berries


Here’s the first proper episode. Lots of fun here. 

We’re running through the Wizards of the Coast 5e D&D module, Princes of the Apocalypse. It’s an actual play and a review-in-process, where we’ll pause to talk about our opinions of the product, and the DM will discuss techniques in general and specifically for this module.

Note: we are n00bs at the podcasting game! Expect chip crunching, dice clattering, and other background noise. We get better about it in later episodes, promise.

Red Larch, home base

Low level quest map

Lance Rock map


Episode 0: Character Generation & Intros

We make characters and introduce the concept of the show. Skip if you like.

We’re running through the Wizards of the Coast 5e D&D module, Princes of the Apocalypse. It’s an actual play and a review-in-process, where we’ll pause to talk about our opinions of the product, and the DM will discuss techniques in general and specifically for this module.

Note: we are n00bs at the podcasting game! Expect chip crunching, dice clattering, and other background noise. We get better about it in later episodes, promise.