How to Talk to People in Middle Earth – The One Ring 2e Rules Review

IRL, when I need a Favor from Someone, I mentally assign a Difficulty Class to that Request and then look within my Soul to see what Skills I have that would help me get what I want—and it’s no different in The One Ring 2e. We go through the Council and Fellowship Phase rules, which are the last systems in TOR 2e we have yet to cover. And then we give a quick review of all the systems.

TL;DR: it’s okay but is mainly a rehashing of stuff you can find in earlier mainstream and indie games.

Links

Where to Listen

Shadowdark Quickstart Review

We review (positively) the rules and module in the Shadowdark Quickstart, written by Kelsey Dionne and published by the Arcane Library.

Links

Pics

Our journey through the dungeon
All the monsters in the quickstart for easy reference
the map pieces in their DIY origami container
die for scale
the terrible aftermath

Where to Listen

Review and Tour – B3 Palace of the Silver Princess

A “tour” in that we start the episode by playing but devolve into just walking through the rooms and talking about them, which further devolves into a review. B3: Palace of the Silver Princess (aff link).

Check out patreon for expanded content for the module, including a reconstructed timeline of events. Sample:

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patreon: https://patreon.com/ggnore
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podcast: gg no re @ itunes
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anchor: https://anchor.fm/ggnore

131 – re:view Pathfinder 2 Playtest

We review the Pathfinder 2 playtest.

Check below for a ready-to-run version of the first playtest adventure, with annotations that make it mostly a system neutral one page dungeon.

Here’s an affiliate link to Beyond the Wall, the vv interesting OSR game discussed in the episode.

Things We Liked

The daily/long rest thing. No more resting in dungeons. When you take a sleep, you get to prepare your daily spells and such, and you get back some hp based on level. After a really long rest, like a week, you do a reset.

Magic weapons do extra damage dice. Pretty magical.

Action economy. It’s aesthetically pleasing and less confusing to explain to newbies than 5e’s economy.

Things We Didn’t

Well, pretty much everything else, but here are a couple zingers.

Rules for walking and talking at the same time:

Insane rules written by and for robots from another dimension:

Printer Friendly One Page Dungeon Version of The Adventure

You’re welcome.

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85 – ggnoRE:VIEW Maze of the Blue Medusa

We review Maze of the Blue Medusa. We talk about how to use it in campaigns, what kind of prep you’ll need to do, how it’s different than most dungeons/adventures, and how its innovative information design helps you run it.

You can grab a $5 pdf of the module from drivethrurpg (aff) here.


“Lewis and Dekalb” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

70- ggnoRE:VIEW Army of the Damned

We review Army of the Damned, an indie 5e module that takes place in the Magic: the Gathering setting of Innistrad, which is basically Ravenloft.

The blood hunter class we used you can find @ drivethrurpg.

You can grab the Army of the Damned module we’re playing from reddit.

Hosts

DM

Players


“Lewis and Dekalb” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Episode image by Ryan Yee, taken from the module.